Abilities List
Ability Prefixes
Some keyworded abilities may have a prefix in front of it's name, revealing in what region that ability is valid. Abilities that do have prefixes are only valid in that region and no other. If an ability lacks a prefix it is due to it either being valid everywhere or it having qualities built in that are already limiting it's scope.
The prefixes are:
- Offensive - this ability is only valid while the creature is in the attack region.
- Defensive - this ability is only valid while the creature is in the defense region.
- Questing - this ability is only valid while the creature is participating in a quest.
Prefixes are not a part of the ability names.
Extensive List
This is an extensive list of keyworded abilities in alphabetical order that are either included or could possibly be included in the game in future expansions. Please notice the following:
- You can view which abilities are included in a specific release of the game further down on this page.
- The Global Extensive list is subject to future change where we refine the wording of the abilities while trying to keep the keywords untouched.
- Please do not edit this document for any other reasons than lingual correction without getting the proper approval first.
A
B
Battle Scream
When this creature attacks all other attacking creatures get +1/+0.
Battle Muse
Battle Muse x - This creature comes with x +1/+1 counters on it if an opponent was dealt damage this turn.
Blood Vengeance
This creature comes into play with a number of +1/+0 counters equal to the amount of damage dealt to you the previous turn by target creature.
C
D
Defender
This creature can only be played in the Defensive and may never perform a move or be placed into another region.
Defensive Skills
Defensive Skills x - This creature gets +0/+x until end of battle while defending.
Detection
Creatures with detection can defend against Incognito creatures.
Discount
Discount for x - This creature costs 1 less gold to play for each x under it's owners control.
E
Endurance
Endurance x - This creature prevents up to x damage that is dealt to itself.
F
Fast Strike
This creature deals damage first in combat. The opposing creature only gets to strike back if it survives.
G
Guard
Guard x - This creature may divert up to x damage from target ally and put that damage on itself instead.
H
I
Influence
You gain influence equal to the amount of combat damage that this creature deals.
J
K
L
M
N
O
Overflow
Attackers with Overflow lower the opponents influence by x if their ATK is greater than all defenders accumulated DEF. X is equal to the accumulated DEF - the attackers ATK.
P
Prevent
Prevent x - Creatures with Prevent can prevent up to x damage on target player or creature.
Q
R
Readied
Creatures with Readied can attack, move and mark the same turn they come into play.
Replay
Replay x - If paying x after having played this card you can put it back into your hand instead of the graveyard.
Reinforce
Reinforce x - When playing this creature put a +1/+1 token on it for every other creature you reveal in your hand that costs x or more.
S
Salvage
Salvage x - While this card is in the graveyard you can pay x to pick it up into your hand. This card is removed from the game the second time it enters the graveyard.
Sanctuary
A creature with Sanctuary can't be the target of abilities or cards that an opponent controls.
T
Taunt
When this creature is attacking target defender will defend against it.
Touched
Creatures with Touched can't be affected by Magic.
U
Untargetable
A creature with Untargetable can't be the target of any abilities or cards.
Unequipped
This creature can not be equipped.
Unarmed
This creature can not be equipped with a weapon.
Unarmored
This creature can not be equipped with an armor.
V
Veteran
Creatures with Veteran do not mark when attacking.