Difference between revisions of "Arcmage"

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'''''Arcmage''''' is a [[turn-based strategy]] [[card game]] with a [[fantasy]] setting, designed by the Arcmage community and first released in December 2017. In ''Arcmage'', the player attempts to build a powerful army by controlling cities and defeating enemies. The game has a classical Collectable Card Game look and feel.   
 
'''''Arcmage''''' is a [[turn-based strategy]] [[card game]] with a [[fantasy]] setting, designed by the Arcmage community and first released in December 2017. In ''Arcmage'', the player attempts to build a powerful army by controlling cities and defeating enemies. The game has a classical Collectable Card Game look and feel.   
  
''The Battle for Wesnoth'' is [[free software]], available under the [[GPLv2]] [[Software license|license]]<ref name="license">{{cite web|url=https://github.com/wesnoth/wesnoth/blob/master/copyright|title=copyright file|accessdate=26 September 2018|via=[[GitHub]]}}</ref> in [[Source code|source]] form and [[Cross-platform|for a variety]] of [[computer operating system]]s.
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Creative commons model
  
 
==Gameplay==
 
==Gameplay==
''The Battle for Wesnoth'' is a [[turn-based strategy|turn-based]] [[Wargaming|wargame]] played on a [[hex map]]. The strategy of battle involves trying to fight on favorable terrain, at a favorable time of day, and, if possible, with units that are strong or well suited against the enemies. Other concerns are capturing villages that produce gold for unit recruitment, and positioning units to restrict enemy movement. Games of ''Wesnoth'' come both in the form of single-player campaigns and multiplayer matches.
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''Arcmage'' is a [[turn-based strategy|turn-based]] tabletop [[Wargaming|wargame]].  
 
 
Each unit in ''Wesnoth'' has its own strengths and weaknesses. A unit's defense (which means in this case dodge chance) is based on the terrain it stands on. [[Elves]], for example, are difficult to hit when fighting in a forest. Different types of attacks (melee and ranged), weapon types (pierce, blade, impact, arcane, cold, and fire), and a day-night cycle (in most maps) that alternately favors [[Alignment (role-playing games)|lawful and chaotic]] units, altering the amount of damage a unit deals. Units can advance to higher level counterparts and become more powerful as they participate in combat.<ref>{{cite web |url=http://www.linux.com/archive/feed/118100?theme=print |title=Battle for Wesnoth is a ton of fun |first=Jeremy |last=LaCroix |publisher=[[Linux.com]] |date=2007-07-20 }}{{Dead link|date=June 2018 |bot=InternetArchiveBot |fix-attempted=no }}</ref><ref>{{cite journal |url=http://www.freesoftwaremagazine.com/node/1249 |title=Battle for Wesnoth|archiveurl=https://web.archive.org/web/20150906095254/http://www.freesoftwaremagazine.com/node/1249 |archivedate=2015-09-06 |journal=[[Free Software Magazine]] |author=Alan Berg |issue=11 |date=2006-04-12}}</ref>
 
 
 
A central design philosophy of the game is the [[KISS principle]]; for a new idea to be accepted, it should not complicate gameplay.<ref>{{cite web |url=http://wesnoth.org/wiki/WesnothPhilosophy |title=Wesnoth Philosophy |work=Wesnoth Wiki |accessdate=2010-01-09}}</ref> Another important facet of the game is [[randomness]] and its manipulation: it is never certain a unit's attack will fail or succeed, only likely or unlikely. Developers have stated that the potential for a skirmish to go better or worse than expected adds excitement, replayability and strategic depth to the game.<ref>{{cite web |url=http://www.wesnoth.org/forum/viewtopic.php?p=298271#p298271 |title=Luck in Wesnoth: Rationale |author=David White |work=Wesnoth Forum |date=2008-05-08}}</ref>
 
  
 
==Setting==
 
==Setting==
{{listen|filename=Wesnothmain.ogg|title=The Main Theme for ''The Battle for Wesnoth''<br />(Composer: Aleksi Aubry-Carlson)|format=[[Ogg]]}}
 
''The Battle for Wesnoth'' takes place in a world populated by [[J. R. R. Tolkien|Tolkienesque]] [[race (fantasy)|races]] such as [[humans]], [[elf|elves]], [[dwarf (mythology)|dwarves]], [[orc]]s, and [[troll]]s, as well as ''Wesnoth''-specific races such as dragon-like Drakes, which are creatures distantly related to dragons, but are [[bipedal]], have an organized, albeit warlike, culture, and are only about 10 feet tall. Campaign stories span the history and geography of the world, but most focus on the eponymous human kingdom of Wesnoth, which suffers frequent invasions of orcish raiders and the [[undead]].
 
 
The name ''Wesnoth'' was originally developed by the game's creator as a combination of syllables that he thought would sound good as a name for a fantasy land. When the project became larger and more elaborate, the developers created a fictional etymology for the name: the inhabitants of the land of Wesnoth came from the West and North, giving Westnorth, which eventually evolved to Wesnoth. This etymology is explained in the campaign ''The Rise of Wesnoth''.
 
  
 
===Factions===
 
===Factions===
{{listen|filename=Elf-land.ogg|title=Elf Land<br />(Composer: Aleksi Aubry-Carlson)|description=Each race has their own distinctive qualities, including themes. This theme represents the Elvish territories.|help=no|format=[[Ogg]]}}
 
[[File:Wesnoth Sylph (Kathrin Polikeit).png|right|thumb|Graphic of a [[Sylph]] in Wesnoth]]
 
''The Battle for Wesnoth'' currently has six default factions to choose from:
 
* Rebels
 
: Consist mostly of [[elves|elvish]] units, with [[ent]]-like [[wose]]s, [[merman|mermen]], and mages. Most of their level 1 units are capable of both melee and ranged attacks, making the rebels very versatile. Elves ignore the time of day with their neutral alignment and have high defense in forests. They are generally faster, but slightly weaker than other units in most other terrain.
 
* Knalgan Alliance
 
: These consist of slow but sturdy dwarves with strong melee attacks, allied with human outlaws who fight better under the cover of darkness. Generally, dwarves gain a high defense when occupying mountains and hills. Dwarves are also more adept at traversing caves than any other faction and ignore the time of day. They are vulnerable to attack in open terrain, while their human outlaws fight better in this same terrain.
 
* Loyalists
 
: These are human cavalry, [[Magician (fantasy)|mages]] and infantry that ordinarily fight better in the daytime, with mermen allies. They are the most diverse faction, with more units than any other faction except the Knalgan Alliance.
 
* Northerners
 
: A faction of [[orcs]] and [[goblins]], along with [[troll]] and [[naga (mythology)|naga]] allies. Their focus is on cheap recruiting, brute force, and close combat, fighting better at night with their chaotic alignment. Most units require little XP (fighting experience) to advance levels. Units often achieve higher mobility when crossing hills.
 
* Undead
 
: The [[undead]] are vulnerable to fire, impact, and arcane attacks, but have high resistance against blade, pierce and especially cold damage. The undead rely on easy access to magic and poison attacks. Some units are able to drain health from enemies in order to replenish their own, and most are immune to poisoning. Unlike other races, most undead units have no traits and no personal names.
 
* Drakes
 
: A [[dragon]]-like race that fights better by day. Most can fly and breathe fire. Their Saurian allies are faster and prefer fighting by night and in swamp areas, though they share the Drakes' vulnerability to cold. Drakes are the most maneuverable faction, though their size makes them prone to attack in most terrain.
 
 
The exact units used by the factions, and the faction names, change based on the era or the campaign. The above are the factions of the "Default" era, which is the most played one on the multiplayer servers, and its extension "Age Of Heroes".
 
 
There are also a number of user-created factions, several of which are grouped together in downloadable "Eras." For example, the Imperial Era includes the Roman-influenced Lavinians, the Marauders, and the Wild Elves, featuring completely new unit trees and abilities. An alternative era, which contains the Islam-influenced faction [[Caliphate|Khalifate]], was integrated (as of 6 January 2014) in the official development line, Wesnoth 1.11.8,<ref name=era-khalifate>{{cite web|last=Wesnoth developer|first=shadowm|title=Wesnoth 1.11.8 is out!|url=http://forums.wesnoth.org/viewtopic.php?t=39850|publisher=forums.wesnoth.org|accessdate=4 February 2014}}</ref> tested to become part of the mainline version. However, it is quite possible to create factions that can be used in the default eras, though the amount of blessing given by the creators for each may vary.
 
 
===Campaigns===
 
[[File:Wesnoth1.8-6.jpg|thumb|Campaign progression in Wesnoth includes cutscenes such as this, where the story is explained.]]
 
 
The stable version of ''The Battle for Wesnoth'' comes with 16 campaigns, each of which has various difficulty levels. More user-authored campaigns can be obtained in the form of add-ons stored on Wesnoth's campaign server, and these are sometimes mainlined as official campaigns. The original campaign for ''The Battle for Wesnoth'' was "Heir to the Throne", a campaign with 23 gameplay scenarios where Konrad, a young heir to the throne of Wesnoth, allies with rebellious elves and other races to claim the throne from the usurper queen Asheviere, her loyalist army, and her orcish mercenaries. Characters from "Heir to the Throne" are protagonists in campaigns such as "Legend of Wesmere" and "Delfador's Memoirs". Other campaigns feature different factions, like the dwarves in "The Hammer of Thursagan" or "Northern Rebirth" or "Sceptre of Fire", the loyalist army of Wesnoth in "The South Guard" or "The Eastern Invasion", and undead in "Descent into Darkness". Even mermen can be played in "Dead Water", or orcs in "Son of the Black Eye". Finally, "Under the Burning Suns" is set in the distant future, long after the time of the other campaigns, featuring elves who fight better during the day.
 
 
==== Unofficial campaigns ====
 
Many official campaigns were only user-made add-ons, for example "An Orcish Incursion". Unofficial campaigns are translated into many languages the same way as the official ones. Some of them are very long and well balanced, like "Invasion from Unknown", while others serve to show units not available in the mainline, or as examples for future campaign makers, like "A simple campaign" or "The Final Exam". The longest unofficial campaigns have more translatable strings than the longest official campaigns.
 
 
==Modding==
 
;Add-ons
 
It is possible to create and distribute additional content (user made content, or UMC), such as campaigns, maps and multiplayer "eras" using an "add-on" system. These add-ons can be downloaded, updated and removed using an in-game add-on server; alternatively, they can be installed and updated by manually downloading the add-on's files and placing them in the appropriate directory, or they can be removed by deleting these files.
 
 
;Editor
 
[[File:wesnoth-1.6-2.jpg|thumb|''The Battle for Wesnoth''<nowiki>'</nowiki>s map editor]]
 
 
''The Battle for Wesnoth'' has a built-in map editor, which supports features such as multiple open maps and random map generation. The editor supports all in-game terrains, as well as custom terrains created for campaigns. The time of day can be selected from one of the built-in presets or custom lighting can be created.<ref>{{cite web |url=http://www.wesnoth.org/wiki/Editor2 |title=Built-in Editor in 1.6 |work=Wesnoth Wiki |accessdate=2010-01-09}}</ref>
 
 
;WML
 
Using any standard text editor, new content can be created using what is known as ''Wesnoth Markup Language'' (WML). As its name suggests, WML is similar to [[XML]] and other [[markup language]]s in syntax with tags defining events and sides in a scenario. WML has evolved from what was a simple markup/configuration language into a specialized programming language designed for easily modifying the game. Examples for the latest stable version are offered on the site's [[wiki]].<ref>{{cite web |url=http://www.wesnoth.org/wiki/BuildingCampaigns |title=Building Campaigns |work=Wesnoth Wiki |accessdate=2010-01-09}}</ref>
 
 
;Lua
 
From the 1.7 development version upwards, code in [[Lua (programming language)|Lua]] can be embedded in WML events which gets executed when those events fire.<ref>{{cite web |url=http://www.wesnoth.org/wiki/LuaWML |title=LuaWML |work=Wesnoth Wiki |accessdate=2010-03-10}}</ref> From 1.7.14 on, Lua can also be used to create alternate (or supplemental) [[AI]] implementations.<ref>{{cite web |url=http://www.wesnoth.org/forum/viewtopic.php?f=5&t=29127 |title=Wesnoth 1.7.14 aka 1.8-beta7 is out |work=Wesnoth Forum |date=2010-03-09}}</ref>
 
 
;Development Version
 
Besides the official wesnoth game version, there is always an alternative development version, that introduces more new features and improvements for players and content creators. This development version is rolling subject to further tweaking and polishing, depending on the wesnoth community feedback. There is planned to deliver a high-quality and stable 1.12 release in the future, which could feature a seventh default faction, called [[Caliph|Khalifate]].<ref name=Khalifate-faction>{{cite web|last=Various|title=Formal critique against Khalifate faction|url=http://forums.wesnoth.org/viewtopic.php?f=6&t=38005&start=60|publisher=wesnoth.org|accessdate=27 February 2014}}</ref>  It should offer fresh and interesting multiplayer options. Khalifate units use no magic, but instead rely on careful use of terrain and coordinated strikes around dusk or dawn. The [[Islam]]-inspired Khalifate faction is still under development.<ref name=era-khalifate />
 
 
==Development==
 
[[File:Fencer-anim.png|thumb|This animated sprite of an attacking [[fencing|fencer]] unit portrays the general style of ''Wesnoth'' sprites.]]
 
David White began development of ''Wesnoth'' because he wanted to create a freely available, [[Open-source software|open source]] strategy game with very simple rules, but one that had difficult to beat [[artificial intelligence]] and that was challenging and fun — a game that was easy to learn but hard to master.<ref name="faltynek" />
 
 
The game is programmed in [[C++]]. It is [[cross-platform]], and runs on [[AmigaOS 4]], [[BeOS]], [[FreeBSD]], [[Linux]] (including OS flavors running on [[GP2X]] and Nokia [[n800]], [[n810]], and [[n900]] handheld devices), [[OS X]]/[[Darwin (operating system)|Darwin]], [[Windows (operating system)|Windows]], [[MorphOS]],<ref>{{cite web |url=http://www.amigaworld.net/modules/news/article.php?storyid=5373 |title=The Battle for Wesnoth 1.8 for MorphOS |date=2010-04-10 |accessdate=2013-01-21}}</ref> [[NetBSD]], [[OpenBSD]], [[RISC OS]], [[iOS]], [[Solaris (operating system)|Solaris]]/[[illumos]], [[Android (operating system)|Android]], [[BlackBerry PlayBook|Playbook]] and [[Google Native Client]] running under [[Google Chrome]].<ref>{{cite web |url=https://chrome.google.com/webstore/detail/pobnonecghmlpppkkjpdiiblmakhhldb |title=The Battle for Wesnoth |work=[[Chrome Web Store]] |accessdate=2012-02-09}}</ref>
 
 
''Wesnoth'' development is decentralized due to its [[free and open-source]] nature. The officially blessed campaigns and units bundled with the game download are often derived from content created by the community, somewhat differently from the [[user-generated content]] in [[proprietary software|proprietary]] games where such content, while available, is usually not incorporated into official builds of the game. The ''Wesnoth'' forums and wiki are used to develop new campaigns, including new unit types and story artwork. The game is able to download new campaigns from a central add-on server. Content featured on the official campaign server must be licensed under the GNU GPL, like the game itself.
 
  
Even when not counting this community content, the list of contributors to the official version of the game as displayed in-game contains over 550 unique entries (May 2010). Developers of the game also include well-known authors from the free software and open source scene, like the co-founder of the [[Open Source Initiative]] and core Linux kernel developer [[Eric S. Raymond]],<ref>[https://gna.org/users/esr Developer entry for Eric S. Raymond] {{webarchive|url=https://web.archive.org/web/20100312014936/http://gna.org/users/esr |date=2010-03-12 }} on gna.org</ref> or [[Linux kernel]] programmer [[Rusty Russell]].<ref>[https://gna.org/users/rusty Developer entry for Rusty Russell] {{webarchive|url=https://web.archive.org/web/20110517010616/https://gna.org/users/rusty |date=2011-05-17 }} on gna.org</ref><ref>[http://mirror.linux.org.au/linux.conf.au/2007/video/tuesday/tuesday_1450_gaming.ogg Video of a talk by Rusty Russell at Australian Linux conference linux.conf.au 2007 about his work on ''Wesnoth'']</ref><ref>{{cite web|url=http://lca2007.linux.org.au/Programme|title=linux.conf.au 2007|publisher=lca2007.linux.org.au}}</ref>
 
  
As of April 2010, The Battle for Wesnoth is available in about 50 languages, 9 of which have more than 90% of messages translated.<ref>{{cite web |url=http://www.wesnoth.org/gettext/?version=branch&package=alloff |title=Wesnoth translation stats |publisher=Wesnoth.org |accessdate=2010-04-02}}</ref>
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===Core Sets===
  
===Active developers===
 
As of September 2015, ''The Battle for Wesnoth'' announced their development team consisted of no more than five developers. On the homepage for the game, the reason for a lack of [[bug fix]]es was explained, "Sadly, a hard truth must be faced: Wesnoth, as a project, is understaffed. At this time, there are fewer than half a dozen developers working on each new version of the game, and even fewer of them are able to work on the engine itself".
 
  
 
===Art===
 
===Art===
The art development team was founded by Francisco Muñoz, and directed by Richard Kettering with Hogne Håskjold as the director of terrain art. The current set of portraits were designed primarily by Kathrin Polikeit and Emilien Rotival, replacing the older set of comic-style portraits done by Jason Lutes.<ref>{{cite web|url=http://wiki.wesnoth.org/Credits#Artwork_and_Graphics|title=Credits: Artwork and Graphics|publisher=Wesnoth Wiki|accessdate=2011-02-19}}</ref> Most artwork is stored in the [[portable network graphics]] format and all are licensed under the [[GNU General Public License]].<ref>{{cite web|url=http://wiki.wesnoth.org/Create_Art|title=Create Art |publisher=Wesnoth Wiki |accessdate=2011-02-19}}</ref>
 
  
===Music===
 
{{listen|filename=wesnothmusic.ogg|title=Still Another Wanderer<br />(composer: Timothy Pinkham)|filename2=Northern mountains.ogg|title2=Over the Northern Mountains<br />(composer: Mattias Westlund)|description2=''Wesnoth'' music are based on traditional and medieval styles, albeit produced by [[Software synthesizer|synthesizers]].|help=no|format=[[Ogg]]}}
 
  
The musical style of the game's soundtrack is orchestral, with a symphony of strings, brass, winds, percussion, and occasionally ethnic instruments when the game allows for it, covering a variety of [[musical genre|genre]] and [[period (music)|periods]]. Because the themes are based on traditional and medieval styles, the music development department rejects all music with synths, loops, drum kits, electric guitars, or any pop/rock instruments.<ref>{{cite web|url=http://wiki.wesnoth.org/Music_Contribution_FAQ#What_kind_of_music_are_you_looking_for.3F|title=Wesnoth: What kind of music?|publisher=Battle for Wesnoth|accessdate=2011-02-19}}</ref> Because ''Wesnoth'' has no budget and relies completely on volunteer composers, its soundtrack is entirely [[Music sequencer|synthesized]].<ref>{{cite web|url=http://wiki.wesnoth.org/Music_Contribution_FAQ#I_want_to_make_music_for_Wesnoth.2C_what_software_do_I_need.3F|title=Music Software|publisher=Wesnoth Wiki|accessdate=2011-02-19}}</ref>
 
 
The music development team is currently headed by Mattias Westlund and includes some well-known composers like Doug Kaufman and Timothy Pinkham<ref>{{cite web|url=http://wiki.wesnoth.org/Credits#Music|title=Credits: Music|publisher=Battle for Wesnoth|accessdate=2011-02-19}}</ref> and the game's soundtrack is licensed as free music under the [[GNU General Public License]] and rendered in the [[Ogg Vorbis]] format.<ref>{{cite web|url=http://wiki.wesnoth.org/Create_Music|title=Wesnoth: Creating Music|publisher=Wesnoth Wiki|accessdate=2011-02-19}}</ref>  Because the game is constantly evolving, the current list of soundtracks evolves.<ref>{{cite web|url=http://wiki.wesnoth.org/Available_Music|title=Available Music|publisher=Wesnoth Wiki|accessdate=2011-02-19}}</ref>
 
 
{{Track listing
 
| headline        = <big>''Battle for Wesnoth'' official game music</big>
 
| collapsed      = yes
 
| title1          = Battle-Epic
 
| length1        = 1:14
 
| music1          = Doug Kaufman
 
| title2          = Battle Music
 
| length2        = 5:18
 
| music2          = Aleksi Aubry-Carlson
 
| title3          = Breaking the Chains
 
| length3        = 3:35
 
| music3          = Mattias Westlund
 
| title4          = Casualties of War
 
| length4        = 3:32
 
| music4          = Tyler Johnson
 
| title5          = Defeat
 
| length5        = 0:08
 
| music5          = Timothy Pinkham
 
| title6          = Defeat
 
| length6        = 0:14
 
| music6          = Ryan Reilly
 
| title7          = [[:File:Elf-land.ogg|Elf Lands]]
 
| length7        = 0:26
 
| music7          = Aleksi Aubry-Carlson
 
| title8          = Elvish Theme
 
| length8        = 3:25
 
| music8          = Doug Kaufman
 
| title9          = Frantic
 
| length9        = 1;24
 
| music9          = Aleksi Aubry-Carlson
 
| title10        = Heroes' Rite
 
| length10        = 3:39
 
| music10        = Doug Kaufman
 
| title11        = Into the Shadows
 
| length11        = 3:25
 
| music11        = Tyler Johnson
 
| title12        = Journey's End
 
| length12        = 3:44
 
| music12        = Mattias Westlund
 
| title13        = Knalgan Theme
 
| length13        = 9:17
 
| music13        = Ryan Reilly
 
| title14        = Knolls of Doldesh
 
| length14        = 6:49
 
| music14        = Timothy Pinkham
 
| title15        = [[:File:Legends of the north.ogg|Legends of the North]]
 
| length15        = 2:43
 
| music15        = Mattias Westlund
 
| title16        = Love Theme
 
| length16        = 1:35
 
| music16        = Ryan Reilly
 
| title17        = Loyalists
 
| length17        = 2:59
 
| music17        = Joseph G. Toscano
 
| title18        = [[:File:Wesnothmain.ogg|Main Theme]]
 
| length18        = 0:51
 
| music18        = Aleksi Aubry-Carlson
 
| title19        = [[:File:Northern mountains.ogg|Over the Northern Mountains]]
 
| length19        = 3:33
 
| music19        = Mattius Westlund
 
| title20        = Northerners
 
| length20        = 5:02
 
| music20        = Aleksi Aubry-Carlson
 
| title21        = Nunc Dimittis
 
| length21        = 3:50
 
| music21        = Jeremy Nicoll
 
| title22        = Revelation
 
| length22        = 3:50
 
| music22        = Joseph G. Toscano
 
| title23        = Sad
 
| length23        = 1:17
 
| music23        = Mattius Westlund
 
| title24        = Siege of Laurelmor
 
| length24        = 4:22
 
| music24        = Doug Kaufman
 
| title25        = [[:File:Wesnothmusic.ogg|Still Another Wanderer]]
 
| length25        = 4:22
 
| music25        = Timothy Pinkham
 
| title26        = Suspense
 
| length26        = 5:20
 
| music26        = Ryan Reilly
 
| title27        = The City Falls
 
| length27        = 4:06
 
| music27        = Doug Kaufman
 
| title28        = The Dangerous Symphony
 
| length28        = 5:26
 
| music28        = Gianmarco Leone
 
| title29        = The Deep Path
 
| length29        = 3:37
 
| music29        = Gianmarco Leone
 
| title30        = The King is Dead
 
| length30        = 2:41
 
| music30        = Mattias Westlund
 
| title31        = Transience
 
| length31        = 0:48
 
| music31        = Aleksi Aubry-Carlson
 
| title32        = Traveling Minstrels
 
| length32        = 3:35
 
| music32        = Mattius Westlund
 
| title33        = Underground
 
| length33        = 1:52
 
| music33        = Aleksi Aubry-Carlson
 
| title34        = Vengeful Pursuit
 
| length34        = 6:00
 
| music34        = Jeremy Nicoll
 
| title35        = Victory
 
| length35        = 0:05
 
| music35        = Timothy Pinkham
 
| title36        = Victory
 
| length36        = 0:21
 
| music36        = Ryan Reilly
 
}}
 
{{Track listing
 
| headline        = <big>Included music not officially listed</big>
 
| collapsed      = yes
 
| title1          = Silvan sanctuary
 
| length1        = 3:37
 
| music1          = Mattius Westlund
 
| title2          = Return to Wesnoth
 
| length2        = 3:56
 
| music2          = Mattius Westlund
 
| title3          = Weight of revenge
 
| length3        = 4:03
 
| music3          = Doug Kaufman
 
}}
 
{{Track listing
 
| headline        = <big>''Battle for Wesnoth'' available music<ref name="note-available" group="nb">These have not been accepted into the project proper.</ref></big>
 
| collapsed      = yes
 
| title1          = Theme for Burin the Lost
 
| length1        = 0:32
 
| music1          = NotUncleDave
 
| title2          = Reminisce
 
| length2        = 3:45
 
| music2          = Jeremy Nicoll
 
| title3          = War Song
 
| length3        = 6:27
 
| music3          = hiro hito
 
| title4          = Battle Cry
 
| length4        = 4:28
 
| music4          = Ancestral
 
}}
 
 
====Notes====
 
<references group="nb" />
 
  
 
===Releases===
 
===Releases===
The first development release of ''Wesnoth'' 0.1 happened on June 18, 2003. In October 2005, the game reached its 1.0 milestone release.<ref>{{cite web |url=http://www.wesnoth.org/start/1.0/ |title=Battle for Wesnoth 1.0 Release Notes |publisher=Wesnoth.org |date=2005-10-02 |url-status=dead |archiveurl=https://web.archive.org/web/20051019203918/http://www.wesnoth.org/start/1.0/ |archivedate=2005-10-19 }}</ref> On January 29, 2012, version 1.10 was released.<ref name="r1.10">{{cite web |url=http://www.wesnoth.org/start/1.10/ |title=Battle for Wesnoth 1.10 Release Notes |publisher=Wesnoth.org |date=2012-01-29}}</ref>
 
On May 2, 2018, version 1.14.0 was released.<ref name="r1.14">{{cite web |url=http://www.wesnoth.org/start/1.14/ |title=Battle for Wesnoth 1.14 New Horizons Update |publisher=Wesnoth.org |date=2018-05-02}}</ref>
 
 
Aside of the stand-alone source and binary releases, ''Wesnoth'' was previously made available through the [[Desura]] digital distribution service.
 
''Wesnoth'' was submitted to [[Steam (software)#Steam Greenlight|Steam Greenlight]] in July 23, 2016, and was subsequently approved for release by the Steam community.<ref>{{cite web |url=https://steamcommunity.com/sharedfiles/filedetails/?id=729138129 |title=Steam Greenlight: Battle for Wesnoth |publisher=Steam |date=2016-07-23 | accessdate=2017-06-27 }}</ref> On May 2, 2018, with the release of v1.14.0, the game became then available on Steam.<ref>{{cite web |url=https://forums.wesnoth.org/viewtopic.php?f=5&t=48059|title=Wesnoth 1.14.0 — New Horizons Update}}</ref> At the same time, registration was made mandatory for playing on the official server.<ref>{{cite web |url=https://forums.wesnoth.org/viewtopic.php?f=6&t=48014&sid=16729b4eeb5a66eef25afb8981a5624f |publisher=wesnoth.org |title=Wesnoth.org Forums | accessdate=2018-05-08}}</ref>
 
 
==Reception==
 
Reviews for ''The Battle for Wesnoth'' have generally been positive. In a 2006 review of version 1.1 of the game, Gametunnel rated it a 7/10, adding that "it may seem like a game that belongs in the nineties, but it is engaging and very well put together".<ref>{{cite web |url=http://www.gametunnel.com/the-battle-for-wesnoth-game-review.php |title=The Battle For Wesnoth |author=David Cupp |work=Game Tunnel |date=2006-04-15 |access-date=2010-03-31 |archive-url=https://web.archive.org/web/20110101035755/http://www.gametunnel.com/the-battle-for-wesnoth-game-review.php |archive-date=2011-01-01 |url-status=dead }}</ref>
 
 
In a 2007 review of version 1.2.6, [[Phoronix]] rated it 9/10, calling it "a must-download game for any gamer".<ref>{{cite web |url=https://www.phoronix.com/scan.php?page=article&item=890&num=4 |title=The Battle For Wesnoth |author=W.Russell |work=[[Phoronix]] |date=2007-10-26}}</ref> In 2008 [[APCMag.com]] named ''The Battle for Wesnoth'' among the ''Top 5 best (free) open source games''.<ref name="APC">{{cite web|last=Sbarski|first=Peter|title=Top 5 best (free) open source games |publisher=[[APC (magazine)|APC]] |date=January 21, 2008 |url=http://apcmag.com/top_5_best_free_open_source_games.htm |accessdate=February 8, 2010}}</ref>
 
 
In 2010, [[Full Circle Magazine]] reviewed the game in Podcast #4. The reviewers called ''Wesnoth'' a "very good game", calling the graphics "simple" and "easy to understand" but "dated." The reviewers called the gameplay "pure and simple", but complained about the role of chance in the game, making it an "exercise in frustration", and requiring a policy of reloading and replaying the game that turns ''Wesnoth'' into a "challenge of patience rather than brainpower."<ref>[http://fullcirclemagazine.org/2010/04/17/full-circle-podcast-4-its-everyone-elses-fault/ Full Circle Podcast #4]: Its ''[sic]'' Everyone Elses ''[sic]'' Fault, at 41:00</ref>
 
 
In 2010, RPGFan gave it an 88/100, mentioning that "Despite its generous price tag, BfW offers more quality and quantity than almost any commercial title available."<ref>{{cite web |url=http://www.rpgfan.com/reviews/Battle_for_Wesnoth/index.html |title=The Battle For Wesnoth |author=Bob Richardson |work=RPGFan |date=2010-05-30}}</ref>
 
 
The game was described in-detail in the 2012 book ''"The Architecture of Open Source Applications"''.<ref name="aosa">{{cite book
 
|title=The Architecture of Open Source Applications
 
|publisher=Amy Brown, Greg Wilson
 
|chapter=Chapter 25. The Battle for Wesnoth
 
|author=Richard Shimooka and David White
 
|date=March 15, 2012
 
|isbn=978-1257638017
 
|chapter-url=http://www.aosabook.org/en/wesnoth.html
 
}}</ref>
 
 
Various versions of Wesnoth have been downloaded from the central download site [[Sourceforge]] over seven million times between 2004 and March 2017.<ref>{{cite web |url=https://sourceforge.net/projects/wesnoth/files/stats/timeline?dates=2000-03-03+to+2017-03-09 |title=Sourceforge stats |publisher=[[Sourceforge.net]] |accessdate=2017-03-09}}</ref> Multiple other [[freeware]] download outlets delivered the game additionally hundred thousand times; for instance [[MacUpdate]] counted over 80,000 downloads of the [[macOS]] version alone,<ref>[https://www.macupdate.com/app/mac/17692/battle-for-wesnoth battle for wesnoth] on [[macupdate]].com (May 2017)</ref> [[Softonic]] counted another 150,000 downloads.<ref>[https://en.softonic.com/author/the-battle-for-wesnoth The battle for Wesnoth] on [[softonic.com]] (May 2017)</ref>
 
  
 
==See also==
 
==See also==
Line 268: Line 27:
 
*[[List of free and open-source software packages]]
 
*[[List of free and open-source software packages]]
 
*[[List of open source games]]
 
*[[List of open source games]]
* ''[[Frogatto & Friends]]'', another game by some of the developers of Wesnoth
 
  
 
==References==
 
==References==
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* {{official website}}
 
* {{official website}}
* {{SourceForge|wesnoth}}
 
* [https://web.archive.org/web/20060925032719/https://gna.org/projects/wesnoth Gna! project page]
 
* {{YouTube|xDDKImYOIvA|Official Trailer}}
 
* [https://www.aosabook.org/en/wesnoth.html The Architecture of Open Source Applications - Chapter 25. The Battle for Wesnoth] by Richard Shimooka and David White ({{ISBN|978-1257638017}}, 2012)
 
  
{{DEFAULTSORT:Battle For Wesnoth, The}}
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[[Category:2003 video games]]
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{{DEFAULTSORT:Arcmage}}
[[Category:AmigaOS 4 games]]
 
[[Category:Free software programmed in C++]]
 
[[Category:Free and open-source Android software]]
 
[[Category:GP2X games]]
 
[[Category:Linux games]]
 
[[Category:Lua (programming language)-scripted video games]]
 
[[Category:MorphOS games]]
 
[[Category:Multiplayer hotseat games]]
 
[[Category:Open-source video games]]
 
[[Category:Strategy video games]]
 
[[Category:MacOS games]]
 
[[Category:Tactical role-playing video games]]
 
[[Category:Turn-based strategy video games]]
 
[[Category:Windows games]]
 
[[Category:Free software that uses SDL]]
 
[[Category:Multiplayer and single-player video games]]
 
[[Category:Video games developed in Australia]]
 
 
[[Category:Computer wargames]]
 
[[Category:Computer wargames]]

Revision as of 12:58, 18 October 2020

Template:Short description Template:Italic title

Arcmage is a turn-based strategy card game with a fantasy setting, designed by the Arcmage community and first released in December 2017. In Arcmage, the player attempts to build a powerful army by controlling cities and defeating enemies. The game has a classical Collectable Card Game look and feel.

Creative commons model

Gameplay

Arcmage is a turn-based tabletop wargame.

Setting

Factions

Core Sets

Art

Releases

See also

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References

External links

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