Difference between revisions of "FAQ"

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[[#|<span class="mw-customtoggle-0" >Q: How will the game be playable with real paper cards?</span>]]
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[[#|<span class="mw-customtoggle-1" >Q: How will the game be playable with real paper cards?</span>]]
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Yes, we will supply the world with the cards as ''high resolution files'' in standard file formats like png/pdf etc. People can then print the cards for themselves (and use plastic ccg sleeves to make them thicker/sturdier) or develop them as digital photos and get ''really'' professional-looking cards to play with. There's nothing to stop you from printing on materials other than paper, if you want. (Should you find a way to print on plastic cards please let us know!)
 
Yes, we will supply the world with the cards as ''high resolution files'' in standard file formats like png/pdf etc. People can then print the cards for themselves (and use plastic ccg sleeves to make them thicker/sturdier) or develop them as digital photos and get ''really'' professional-looking cards to play with. There's nothing to stop you from printing on materials other than paper, if you want. (Should you find a way to print on plastic cards please let us know!)
 
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[[#|<span class="mw-customtoggle-0" >Q: How will the game be playable online?</span>]]
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By using open source CCG engines like OCTGN2, gCCG or others like LackeyCCG the game can easily be played online, totally for free, without spam and other unwanted distractions. It can also be done so in a ''decentralized'' and totally community driven manner – something we value highly. The power will always be in the hands of the players.
 
By using open source CCG engines like OCTGN2, gCCG or others like LackeyCCG the game can easily be played online, totally for free, without spam and other unwanted distractions. It can also be done so in a ''decentralized'' and totally community driven manner – something we value highly. The power will always be in the hands of the players.
 
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[[#|<span class="mw-customtoggle-0" >Q: I'm not into this DIY-crap. I just want play an already assembled game. </span>]]
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[[#|<span class="mw-customtoggle-3" >Q: I'm not into this DIY-crap. I just want play an already assembled game. </span>]]
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Everyone is also allowed to sell this game, meaning there is probably somewhere that you can buy it online, pre-printed and nicely packaged. You could also pay somebody to assemble it all for you if you can't/won't do it yourself. WT would, even in that case, still be very competitive and price worthy. To be honest though, if you are not interested in even assembling a game odds are high that you would thrive in a non-community driven forum where the players are just consumers. We would however still recommend you to try this out: It's actually fun and gives satisfaction to have accomplished something yourself.   
 
Everyone is also allowed to sell this game, meaning there is probably somewhere that you can buy it online, pre-printed and nicely packaged. You could also pay somebody to assemble it all for you if you can't/won't do it yourself. WT would, even in that case, still be very competitive and price worthy. To be honest though, if you are not interested in even assembling a game odds are high that you would thrive in a non-community driven forum where the players are just consumers. We would however still recommend you to try this out: It's actually fun and gives satisfaction to have accomplished something yourself.   
 
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Revision as of 13:51, 8 April 2016

General

Q: Won’t printing/developing the cards be quite expensive?

Not compared to buying any other pre-printed CCG on the market, no. It will actually be quite cheap since:

1) The player knows exactly which cards he/she wants to print, so he/she doesn’t have to pay for random cards or other cards they don’t intend to ever use.

2) Card rarity is not an issue that will push prices upwards on existing cards on the (second hand) market.

3) Commercial and closed-source CCG:s are purely profit-driven, so they have a constant incentive to keep prices up and devise ways to milk you for as much cash as possible in the long run. We don't. We give you all the material and you can then decide how and where you give the cards physical life – you choose what photo lab you will use, if you print them at home, school or at somebody's work. In the end we give you great freedom to acquire the physical cards any way you want, suggesting that costs become what you make of it.

4) In the worst case scenario we could ever imagine and by using really bad numbers we have concluded that the cards could cost you about the same amount as the almost cheapest cards you'd find on the second hand market for the popular commercial and close sourced CCGs out there. But here is the sweet thing: Even if the price of our cards was 2-4 times higher than those, you and your friends would still end up saving fortunes due to what's mentioned in the previous paragraphs above. Also keep in mind that you can print/develop every card for the exactly the same price per unit (or even lower if you get quantity discounts and do a develop/print order together with other players).

Q: How will the game be playable with real paper cards?

Yes, we will supply the world with the cards as high resolution files in standard file formats like png/pdf etc. People can then print the cards for themselves (and use plastic ccg sleeves to make them thicker/sturdier) or develop them as digital photos and get really professional-looking cards to play with. There's nothing to stop you from printing on materials other than paper, if you want. (Should you find a way to print on plastic cards please let us know!)

Q: How will the game be playable online?

By using open source CCG engines like OCTGN2, gCCG or others like LackeyCCG the game can easily be played online, totally for free, without spam and other unwanted distractions. It can also be done so in a decentralized and totally community driven manner – something we value highly. The power will always be in the hands of the players.

Q: I'm not into this DIY-crap. I just want play an already assembled game.

Everyone is also allowed to sell this game, meaning there is probably somewhere that you can buy it online, pre-printed and nicely packaged. You could also pay somebody to assemble it all for you if you can't/won't do it yourself. WT would, even in that case, still be very competitive and price worthy. To be honest though, if you are not interested in even assembling a game odds are high that you would thrive in a non-community driven forum where the players are just consumers. We would however still recommend you to try this out: It's actually fun and gives satisfaction to have accomplished something yourself.