Difference between revisions of "Abilities List"

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[[Liste_des_capacit%C3%A9s|Français]]
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=Arcmage Abilities List=
 
=Arcmage Abilities List=
  
 
==B==
 
==B==
  
===Battle Scream x===
+
===Battle Scream===
''Battle Scream x'' - When I attack, all other attacking creatures get +x/+0.
+
''x Battle Scream y - When I attack, all other attacking x creatures get +y/+0.
 +
 
 +
e.g. ''Militia Battle Scream 1 - When I attack, all other attacking militia creatures get +1/+0.
  
 
===Blood Vengeance===
 
===Blood Vengeance===
Line 11: Line 15:
  
 
===Bodyguard===
 
===Bodyguard===
''Bodyguard x'' - Each turn I may divert up to x damage from target creature you control and put that damage on myself instead.
+
''Bodyguard x'' - Each turn, I may divert up to x damage from target creature you control and put that damage on myself instead.
 +
 
 +
===Boost===
 +
''Boost'' - When I am cast, pay x additional resources to put x +1/+1 counters on me.
 +
 
 +
===Bruiser===
 +
''Bruiser'' - To creatures, I deal damage in the form of -1/-1 counters.
 +
 
 +
==C==
 +
 
 +
===Charge===
 +
''Charge y x'' - When I attack together with another charging creature, I  get +x/+0 and gain y.
 +
 
 +
e.g. ''Charge overrun 2'' - When I attack together with another charging creature, I  get +2/+0 and gain overrun.
  
 
==D==
 
==D==
 +
 +
===Deadly===
 
''Deadly'' - Creatures I deal damage to in combat are destroyed. (regardless of their defensive strength)
 
''Deadly'' - Creatures I deal damage to in combat are destroyed. (regardless of their defensive strength)
  
 +
===Defiance===
 +
''Defiance'' - All damage I deal while defending a city is added to its defense strength.
 +
 +
===Devoted===
 
''Devoted'' - My devotion towards the city counts double.
 
''Devoted'' - My devotion towards the city counts double.
  
 +
===Discount X===
 +
''Discount x'' - I cost one resource less for each kind of x you control.
 +
 +
===Dual Attack===
 
''Dual Attack'' - I deal first strike damage and normal combat damage.
 
''Dual Attack'' - I deal first strike damage and normal combat damage.
 +
 +
==E==
 +
 +
===Evolve===
 +
''Evolve x y'' - When I die, put a x with casting cost y or less from your hand into your army marked.
 +
 +
e.g. ''Evolve Naga 4'' - When I die, put a Naga with casting cost 4 or less from your hand into your army marked.
  
 
==F==
 
==F==
  
 +
===Fatigue===
 
''Fatigue'' - I come into play marked.
 
''Fatigue'' - I come into play marked.
  
 +
===First Strike===
 
''First Strike'' - In combat, I deal damage first. The opposing creature only strikes back if it survives.
 
''First Strike'' - In combat, I deal damage first. The opposing creature only strikes back if it survives.
  
 +
===Flying===
 
''Flying'' - Only creatures with flying and ranged can defend against me.
 
''Flying'' - Only creatures with flying and ranged can defend against me.
  
''Freeze'' - I cannot move, attack or defend.
+
===Freeze===
 +
''Freeze'' - I cannot mark, unmark, move, attack or defend.
  
 
==H==
 
==H==
  
''Hidden'' - Hidden creatures are placed back side up and are no longer in play. (Other cards my hide or unhide a creature.)
+
===Hidden===
 +
''Hidden'' - Hidden creatures are placed back side up and are no longer in play. (Other cards may hide or unhide a creature.)
  
 +
===Homesick===
 
''Homesick'' - At the start of my controller's turn, if a I am not in a city of the same faction, I lose one loyalty mark; otherwise, I gains one. I cannot gain more than my original number and I dies when I have none left.
 
''Homesick'' - At the start of my controller's turn, if a I am not in a city of the same faction, I lose one loyalty mark; otherwise, I gains one. I cannot gain more than my original number and I dies when I have none left.
 
 
  
 
==I==
 
==I==
  
 +
===Incentive===
 
''Incentive x'' - I cannot attack unless you pay x resources.
 
''Incentive x'' - I cannot attack unless you pay x resources.
  
 +
===Indestructible===
 
''Indestructible'' - If I would be sent to the graveyard from play, instead I remain in play.
 
''Indestructible'' - If I would be sent to the graveyard from play, instead I remain in play.
  
 +
===Infiltrate===
 
''Infiltrate'' - I can move into opponents' cities.
 
''Infiltrate'' - I can move into opponents' cities.
  
 
==M==
 
==M==
  
 +
===Militia===
 
''Militia'' - The militia may attack a second, alternative city.  
 
''Militia'' - The militia may attack a second, alternative city.  
  
''Militia Battle Scream x'' - When I attack, all other attacking militia creatures get +x/+0.
+
==N==
 +
 
 +
===Necromancer===
 +
''Necromancer'' - When a creature I have dealt damage to this turn dies, put a +1/+1 Undead Skeleton token into your army marked.
  
 
==O==
 
==O==
 +
 +
===Overrun===
 
''Overrun'' - The surplus of unblocked damage I deal is carried over to the attacked city.
 
''Overrun'' - The surplus of unblocked damage I deal is carried over to the attacked city.
  
 
==P==
 
==P==
 +
 +
===Pack===
 +
''Pack'' - While attacking, you may combine me with other creatures into a single creature. (Packed creatures lose their other abilities during combat.)
 +
 +
===Peaceful===
 
''Peaceful'' - I cannot attack.
 
''Peaceful'' - I cannot attack.
  
 +
===Plunder===
 +
''Plunder'' - Damage I deal while attacking is added to target city's defense strength.
 +
 +
===Pioneer===
 
''Pioneer'' - While I'm in your hand, put me in any new city you build.
 
''Pioneer'' - While I'm in your hand, put me in any new city you build.
  
 +
===Produce===
 
''Produce x <faction> resources'' - Produces x amount of resources for the specified faction.
 
''Produce x <faction> resources'' - Produces x amount of resources for the specified faction.
  
 
==R==
 
==R==
  
 +
===Rabies===
 
''Rabies'' - Creatures with rabies must attack each turn if able. Any creature damaged by a creature with rabies gains rabies. At the end of a player's turn, they must sacrifice all creatures with rabies.
 
''Rabies'' - Creatures with rabies must attack each turn if able. Any creature damaged by a creature with rabies gains rabies. At the end of a player's turn, they must sacrifice all creatures with rabies.
  
 +
===Ranged===
 
''Ranged'' - I can defend against creatures with flying.
 
''Ranged'' - I can defend against creatures with flying.
  
 +
===Recycle===
 
''Recycle'' - Convert me into a marked resource when I'm put in the graveyard.
 
''Recycle'' - Convert me into a marked resource when I'm put in the graveyard.
  
 
==S==
 
==S==
 +
 +
===Salvage===
 
''Salvage x'' - You may pay x resources to return me to your hand from the graveyard.
 
''Salvage x'' - You may pay x resources to return me to your hand from the graveyard.
  
 +
===Sanctuary===
 
''Sanctuary'' - I can't be the target of spells or abilities from opponents.
 
''Sanctuary'' - I can't be the target of spells or abilities from opponents.
  
''Sand copy'' - I am a copy of an other card and have the Sand Copy type next to my other types. When the original card is destroyed, I am destroyed as well.
+
===Sand Copy===
 +
''Sand Copy'' - I am a copy of an other card and have the Sand Copy type next to my other types. When the original card is destroyed, I am destroyed as well.
  
 +
===Sudden===
 
''Sudden'' - I can be played directly into your army.
 
''Sudden'' - I can be played directly into your army.
 +
 +
===Switch===
 +
''Switch'' - Sacrifice me and put 'card X' from your deck in my place. Shuffle your deck.
  
 
==T==
 
==T==
''Travel'' - I'm not marked for moving.
 
  
 +
===Travel===
 +
''Travel'' - I'm not bound by the move limit.
 +
 +
===Taunt===
 
''Taunt'' - When I attack, you may have an opponent's creature unmark and defend against me if it is able to.
 
''Taunt'' - When I attack, you may have an opponent's creature unmark and defend against me if it is able to.
  
 
==U==
 
==U==
''Unique'' - Each player cannot control more than one of this unit at any time.
+
 
 +
===Unearth X===
 +
''Unearth x'' - When I am converted into a resource card, reveal me and put x unearth counters on me. Remove one at the end of each turn and put me into your army when you remove the last counter.
 +
 
 +
===Unique===
 +
''Unique'' - No player cannot control more than one of this unit at any time.
  
 
==V==
 
==V==
 +
 +
===Veteran===
 
''Veteran'' - I am not marked for attacking.
 
''Veteran'' - I am not marked for attacking.
  
=ARC Derived Abilities List=
+
==W==
 +
 
 +
===Water Tempest===
 +
''Water Tempest'' - While attacking I gain +1/+1 for each House of Nobles resource card the defending player controls.
 +
 
 +
=Arcmage Derived Abilities List=
 
Some creature types have ''derived'' abilities, those abilities are applied as if they have the corresponding keyword.
 
Some creature types have ''derived'' abilities, those abilities are applied as if they have the corresponding keyword.
  
 
==L==
 
==L==
''Legend'' - Each player cannot control more than one of this unit at any time.
+
 
 +
===Legend===
 +
''Legend'' - No player cannot control more than one of this unit at any time.

Latest revision as of 12:24, 28 July 2023

Français

Arcmage Abilities List

B

Battle Scream

x Battle Scream y - When I attack, all other attacking x creatures get +y/+0.

e.g. Militia Battle Scream 1 - When I attack, all other attacking militia creatures get +1/+0.

Blood Vengeance

Blood Vengeance - I come into play with x +1/+0 counters, where x is equal to the damage dealt the previous turn by target opposing creature.

Bodyguard

Bodyguard x - Each turn, I may divert up to x damage from target creature you control and put that damage on myself instead.

Boost

Boost - When I am cast, pay x additional resources to put x +1/+1 counters on me.

Bruiser

Bruiser - To creatures, I deal damage in the form of -1/-1 counters.

C

Charge

Charge y x - When I attack together with another charging creature, I get +x/+0 and gain y.

e.g. Charge overrun 2 - When I attack together with another charging creature, I get +2/+0 and gain overrun.

D

Deadly

Deadly - Creatures I deal damage to in combat are destroyed. (regardless of their defensive strength)

Defiance

Defiance - All damage I deal while defending a city is added to its defense strength.

Devoted

Devoted - My devotion towards the city counts double.

Discount X

Discount x - I cost one resource less for each kind of x you control.

Dual Attack

Dual Attack - I deal first strike damage and normal combat damage.

E

Evolve

Evolve x y - When I die, put a x with casting cost y or less from your hand into your army marked.

e.g. Evolve Naga 4 - When I die, put a Naga with casting cost 4 or less from your hand into your army marked.

F

Fatigue

Fatigue - I come into play marked.

First Strike

First Strike - In combat, I deal damage first. The opposing creature only strikes back if it survives.

Flying

Flying - Only creatures with flying and ranged can defend against me.

Freeze

Freeze - I cannot mark, unmark, move, attack or defend.

H

Hidden

Hidden - Hidden creatures are placed back side up and are no longer in play. (Other cards may hide or unhide a creature.)

Homesick

Homesick - At the start of my controller's turn, if a I am not in a city of the same faction, I lose one loyalty mark; otherwise, I gains one. I cannot gain more than my original number and I dies when I have none left.

I

Incentive

Incentive x - I cannot attack unless you pay x resources.

Indestructible

Indestructible - If I would be sent to the graveyard from play, instead I remain in play.

Infiltrate

Infiltrate - I can move into opponents' cities.

M

Militia

Militia - The militia may attack a second, alternative city.

N

Necromancer

Necromancer - When a creature I have dealt damage to this turn dies, put a +1/+1 Undead Skeleton token into your army marked.

O

Overrun

Overrun - The surplus of unblocked damage I deal is carried over to the attacked city.

P

Pack

Pack - While attacking, you may combine me with other creatures into a single creature. (Packed creatures lose their other abilities during combat.)

Peaceful

Peaceful - I cannot attack.

Plunder

Plunder - Damage I deal while attacking is added to target city's defense strength.

Pioneer

Pioneer - While I'm in your hand, put me in any new city you build.

Produce

Produce x <faction> resources - Produces x amount of resources for the specified faction.

R

Rabies

Rabies - Creatures with rabies must attack each turn if able. Any creature damaged by a creature with rabies gains rabies. At the end of a player's turn, they must sacrifice all creatures with rabies.

Ranged

Ranged - I can defend against creatures with flying.

Recycle

Recycle - Convert me into a marked resource when I'm put in the graveyard.

S

Salvage

Salvage x - You may pay x resources to return me to your hand from the graveyard.

Sanctuary

Sanctuary - I can't be the target of spells or abilities from opponents.

Sand Copy

Sand Copy - I am a copy of an other card and have the Sand Copy type next to my other types. When the original card is destroyed, I am destroyed as well.

Sudden

Sudden - I can be played directly into your army.

Switch

Switch - Sacrifice me and put 'card X' from your deck in my place. Shuffle your deck.

T

Travel

Travel - I'm not bound by the move limit.

Taunt

Taunt - When I attack, you may have an opponent's creature unmark and defend against me if it is able to.

U

Unearth X

Unearth x - When I am converted into a resource card, reveal me and put x unearth counters on me. Remove one at the end of each turn and put me into your army when you remove the last counter.

Unique

Unique - No player cannot control more than one of this unit at any time.

V

Veteran

Veteran - I am not marked for attacking.

W

Water Tempest

Water Tempest - While attacking I gain +1/+1 for each House of Nobles resource card the defending player controls.

Arcmage Derived Abilities List

Some creature types have derived abilities, those abilities are applied as if they have the corresponding keyword.

L

Legend

Legend - No player cannot control more than one of this unit at any time.