ARC Abilities List
Battle Scream x - When I attack, all other attacking creatures get +x/+0.
Blood Vengeance - I come into play with x +1/+0 counters, where x is equal to the damage dealt the previous turn by target opposing creature.
Bodyguard x - I may divert up to x damage from target creature you control and put that damage on myself instead.
Deadly - Creatures I deal damage to in combat are destroyed (regardless off their defensive strength)
Fatigue - I come into play marked.
First Strike - In combat, I deal damage first. The opposing creature only strikes back if it survives.
Flying - Only creatures with flying and ranged can defend against me.
Indestructible - If I would be sent to the graveyard from play, instead I remain in play.
Infiltrate - I can move into opponents' cities.
Overrun - The surplus of unblocked damage I deal is carried over to the attacked city.
Peaceful - I cannot attack.
Produce x <faction> resources - Produces x amount of resources for the specified faction.
Rabies - Creatures with rabies must attack each turn if able. Any creature damaged by a creature with rabies gains rabies. At the end of a player's turn, they must sacrifice all creatures with rabies.
Ranged - I can defend against creatures with flying.
Salvage x - You may pay x resources to return me to your hand from the graveyard.
Sanctuary - I can't be the target of spells or abilities from opponents.
Sudden - I can be played directly into your army.
Travel - I'm not marked for moving.
Unique - Each player cannot control more than one of this unit at any time.
Veteran - I am not marked for attacking.
ORC Abilities List
This is an extensive list of keyworded abilities in alphabetical order that are either included or could possibly be included in the game in future expansions. Please notice the following:
- You can view which abilities are included in a specific release of the game further down on this page.
- The Global Extensive list is subject to future change where we refine the wording of the abilities while trying to keep the keywords untouched.
- Please do not edit this document for any other reasons than lingual correction without getting the proper approval first.
This creature must attack when able.
Bloodborne x - This creature comes with x +1/+1 counters on it if an opponent was dealt damage this turn.
Battle Scream x - When this creature attacks, all other attacking creatures get +x/+0.
This creature comes into play with a number of +1/+0 counters equal to the amount of damage dealt to you the previous turn by target opposing creature.
Bodyguard x - This creature may divert up to x damage from target ally and put that damage on itself instead.
Cooperate - I can attack together with other creatures with cooperate. Our ATK/DEF are summed up as if we were one creature during the attack. Other abilities/enchantments/equipment can't be used by us while we attack using cooperate.
- All the cooperating attacking creatures die if the blocking creature deals damage that is equal to or greater than cooperating attackers total DEF.
Creatures damaged by Deadly creatures in combat are destroyed (regardless off their defensive strength)
I can not attack.
Creatures with Detection can defend against creatures with sneak.
Discount for x - This creature costs 1 less gold to play for each x under it's owners control.
Endurance x - This creature prevents up to x damage that is dealt to itself from every source.
First Strike - In combat, this creature deals damage first. The opposing creature only gets to strike back if it survives.
Defending against a creature with Flying can only be done with other creatures with Flying or Ranged .
Guardian x - This creature gets +0/+x until end of battle while defending.
You gain influence equal to the amount of combat damage that this creature deals.
I can move into opponents' cities
ABILITY NAME RESERVED
This creature always deals damage second in combat.
Nemesis of x y – This creature gains +y/+0 when fighting X.
Overrun - The surplus of unblocked damage dealt by creatures with overrun is carried over to the attacked city.
Prevent x - Creatures with Prevent can prevent up to x damage on target player or creature.
Creatures with Peaceful cannot attack.
Produce x <faction> resources - Produces x amount of resources in specified faction.
Creatures with Ranged can defend against creatures with Flying.
I can attack, move, mark and assign the turn I come into play.
Reinforce x - When playing this creature put a +1/+1 token on it for every other creature you reveal in your hand that costs x or more.
Replay x - You may pay x after having played this card to return it to your hand instead of the graveyard.
Safe from x - I can't be targeted by a source that belongs to faction x.
Salvage x - You may pay x resources to return this card to your hand from the graveyard.
A creature with Sanctuary can't be the target of abilities or cards that an opponent controls.
Creatures with sneak can only be blocked by other creatures with Sneak or Detection.
I can be played directly into your army.
When I attack you may have target creature defending player controls unmark and block me if it is able to.
Creatures with Touched can't be affected by Magic.
I'm not marked for moving.
This creature can not equip a weapon.
This creature can not equip armor.
Each player cannot control more than one of this unit at any time.
This creature can not equip.
A creature with Untargetable can't be the target of any abilities or cards.
I am not marked for attacking.