Difference between revisions of "Abilities List"

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(Mattaiyah's Big Batch of Abilities)
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==A==
 
==A==
 +
===Aggressive===
 +
This creature must attack when able.
 +
 
===Ally===
 
===Ally===
 
''Ally with x'' - This creature can't attack, defend, target or be targeted by it's ally faction.
 
''Ally with x'' - This creature can't attack, defend, target or be targeted by it's ally faction.
  
===Aggressive===
+
==B==
This creature must attack when able.
+
===Battle Muse===
 +
''Battle Muse x'' - This creature comes with x +1/+1 counters on it if an opponent was dealt damage this turn.
  
==B==
 
 
===Battle Scream===
 
===Battle Scream===
When this creature attacks all other attacking creatures get +1/+0.
+
When this creature attacks, all other attacking creatures get +1/+0.
 
 
===Battle Muse===
 
''Battle Muse x -'' This creature comes with x +1/+1 counters on it if an opponent was dealt damage this turn.
 
  
 
===Blood Vengeance===
 
===Blood Vengeance===
This creature comes into play with a number of +1/+0 counters equal to the amount of damage dealt to you the previous turn by target creature.
+
This creature comes into play with a number of +1/+0 counters equal to the amount of damage dealt to you the previous turn by target opposing creature.
  
 +
===Bodyguard===
 +
''Bodyguard x -'' This creature may divert up to x damage from target ally and put that damage on itself instead.
  
 
==C==
 
==C==
 
===Cooperate===
 
===Cooperate===
''Cooparate x -'' This creature may combine it's attack together with other attacking allies that have cooperate. Their ATK/DEF are summed up. The maximum amount of members in a cooperative group is equal to the lowest cooperate value in the group. During cooperation they lack all faction belonging, abilities and types except creature.
+
''Cooparate x'' - This creature can fight together with other creatures that also have cooperate. Their ATK/DEF are summed up. The maximum amount of members in a cooperative group is equal to the lowest cooperate value among the creatures in the group. No other abilities can be used by these creatures when Cooperate is used.
  
 
==D==
 
==D==
 
===Defender===
 
===Defender===
This creature can only be played in the Defensive and may never perform a move or be placed into another region.
+
This creature can only be played in the Defensive and may never be placed or moved into another region.
 
 
===Defensive Skills===
 
Defensive Skills x - This creature gets +0/+x until end of battle while defending.
 
  
 
===Detection===
 
===Detection===
Creatures with detection can defend against Stealth creatures.
+
Creatures with Detection can defend against Stealth creatures.
  
 
===Discount===
 
===Discount===
 
''Discount for x'' - This creature costs 1 less gold to play for each x under it's owners control.
 
''Discount for x'' - This creature costs 1 less gold to play for each x under it's owners control.
 +
 
==E==
 
==E==
 
===Endurance===
 
===Endurance===
''Endurance x'' - This creature prevents up to x damage that is dealt to itself.
+
''Endurance x'' - This creature prevents up to x damage that is dealt to itself from every source.
  
 
==F==
 
==F==
 
===Fast Strike===
 
===Fast Strike===
 
This creature deals damage first in combat. The opposing creature only gets to strike back if it survives.
 
This creature deals damage first in combat. The opposing creature only gets to strike back if it survives.
 +
 +
===Flying===
 +
This creature can only be defended against by creatures with Ranged.
  
 
==G==
 
==G==
===Guard===
+
===Guardian===
''Guard x -'' This creature may divert up to x damage from target ally and put that damage on itself instead.
+
Guardian x - This creature gets +0/+x until end of battle while defending.
 
 
  
 
==H==
 
==H==
 
==I==
 
==I==
  
===Influence===
+
===Influential===
 
You gain influence equal to the amount of combat damage that this creature deals.
 
You gain influence equal to the amount of combat damage that this creature deals.
  
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==K==
 
==K==
 
==L==
 
==L==
 +
===Leadership===
 +
"Leadership x" – Alll allies with lower or equal Loyalty requirements without Leadership gain +x/+x.
 +
 
===Lumbering===
 
===Lumbering===
 
This creature always deals damage second in combat.
 
This creature always deals damage second in combat.
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==O==
 
==O==
 
===Overflow===
 
===Overflow===
Attackers with ''Overflow'' lower the opponents influence by x if their ATK is greater than all defenders accumulated DEF. X is equal to the accumulated DEF - the attackers ATK.
+
If the ATK of this creature is superior to the total DEF of defending creatures, reduce the opponent's influence be the difference.
 
==P==
 
==P==
 
===Prevent===
 
===Prevent===
''Prevent x -'' Creatures with Prevent can prevent up to x damage on target player or creature.
+
''Prevent x'' - Creatures with Prevent can prevent up to x damage on target player or creature.
  
 
==Q==
 
==Q==
 
==R==
 
==R==
 +
===Ranged===
 +
Creatures with Ranged can defend against Flying creatures.
 +
 
===Readied===
 
===Readied===
 
Creatures with ''Readied'' can attack, move and mark the same turn they come into play.
 
Creatures with ''Readied'' can attack, move and mark the same turn they come into play.
 
===Replay===
 
''Replay x'' - If paying x after having played this card you can put it back into your hand instead of the graveyard.
 
 
 
===Reinforce===
 
===Reinforce===
 
''Reinforce x'' - When playing this creature put a +1/+1 token on it for every other creature you reveal in your hand that costs x or more.
 
''Reinforce x'' - When playing this creature put a +1/+1 token on it for every other creature you reveal in your hand that costs x or more.
 +
 +
===Replay===
 +
''Replay x'' - You may pay x after having played this card to return it to your hand instead of the graveyard.
  
 
==S==
 
==S==
 
===Salvage===
 
===Salvage===
Salvage x - While this card is in the graveyard you can pay x to pick it up into your hand. This card is removed from the game the second time it enters the graveyard.
+
''Salvage x'' - While this card is in the graveyard, you can pay x to return it to your hand. This card is removed from the game the next time it enters the graveyard.
  
 
===Sanctuary===
 
===Sanctuary===
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==T==
 
==T==
 
===Taunt===
 
===Taunt===
When this creature is attacking target defender will defend against it.
+
When this creature is attacking, target one opposing defender. Target defender must defend first against this attack.
  
 
===Touched===
 
===Touched===
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==U==
 
==U==
===Untargetable===
+
===Unarmed===
A creature with ''Untargetable'' can't be the target of any abilities or cards.
+
This creature can not equip a weapon.
 +
 
 +
===Unarmored===
 +
This creature can not equip armor..
  
 
===Unequipped===
 
===Unequipped===
This creature can not be equipped.
+
This creature can not equip.
  
 
+
===Untargetable===
===Unarmed===
+
A creature with ''Untargetable'' can't be the target of any abilities or cards.
This creature can not be equipped with a weapon.
 
 
 
===Unarmored===
 
This creature can not be equipped with an armor.
 
  
 
==V==
 
==V==
 
===Veteran===
 
===Veteran===
 
Creatures with Veteran do not mark when attacking.
 
Creatures with Veteran do not mark when attacking.
 
 
==X==
 
==X==
 +
===X Hater===
 +
''X Hater y'' – This creature gains +y/+0 when fighting X.
 
==Y==
 
==Y==
 
==Z==
 
==Z==

Revision as of 17:42, 17 January 2013

Ability Prefixes

Some keyworded abilities may have a prefix in front of it's name, revealing in what region that ability is valid. Abilities that do have prefixes are only valid in that region and no other. If an ability lacks a prefix it is due to it either being valid everywhere or it having qualities built in that are already limiting it's scope.

The prefixes are:

  • Offensive - this ability is only valid while the creature is in the attack region.
  • Defensive - this ability is only valid while the creature is in the defense region.
  • Questing - this ability is only valid while the creature is participating in a quest.

Prefixes are not a part of the ability names.


Extensive List

This is an extensive list of keyworded abilities in alphabetical order that are either included or could possibly be included in the game in future expansions. Please notice the following:

  • You can view which abilities are included in a specific release of the game further down on this page.
  • The Global Extensive list is subject to future change where we refine the wording of the abilities while trying to keep the keywords untouched.
  • Please do not edit this document for any other reasons than lingual correction without getting the proper approval first.

A

Aggressive

This creature must attack when able.

Ally

Ally with x - This creature can't attack, defend, target or be targeted by it's ally faction.

B

Battle Muse

Battle Muse x - This creature comes with x +1/+1 counters on it if an opponent was dealt damage this turn.

Battle Scream

When this creature attacks, all other attacking creatures get +1/+0.

Blood Vengeance

This creature comes into play with a number of +1/+0 counters equal to the amount of damage dealt to you the previous turn by target opposing creature.

Bodyguard

Bodyguard x - This creature may divert up to x damage from target ally and put that damage on itself instead.

C

Cooperate

Cooparate x - This creature can fight together with other creatures that also have cooperate. Their ATK/DEF are summed up. The maximum amount of members in a cooperative group is equal to the lowest cooperate value among the creatures in the group. No other abilities can be used by these creatures when Cooperate is used.

D

Defender

This creature can only be played in the Defensive and may never be placed or moved into another region.

Detection

Creatures with Detection can defend against Stealth creatures.

Discount

Discount for x - This creature costs 1 less gold to play for each x under it's owners control.

E

Endurance

Endurance x - This creature prevents up to x damage that is dealt to itself from every source.

F

Fast Strike

This creature deals damage first in combat. The opposing creature only gets to strike back if it survives.

Flying

This creature can only be defended against by creatures with Ranged.

G

Guardian

Guardian x - This creature gets +0/+x until end of battle while defending.

H

I

Influential

You gain influence equal to the amount of combat damage that this creature deals.

J

K

L

Leadership

"Leadership x" – Alll allies with lower or equal Loyalty requirements without Leadership gain +x/+x.

Lumbering

This creature always deals damage second in combat.

M

N

O

Overflow

If the ATK of this creature is superior to the total DEF of defending creatures, reduce the opponent's influence be the difference.

P

Prevent

Prevent x - Creatures with Prevent can prevent up to x damage on target player or creature.

Q

R

Ranged

Creatures with Ranged can defend against Flying creatures.

Readied

Creatures with Readied can attack, move and mark the same turn they come into play.

Reinforce

Reinforce x - When playing this creature put a +1/+1 token on it for every other creature you reveal in your hand that costs x or more.

Replay

Replay x - You may pay x after having played this card to return it to your hand instead of the graveyard.

S

Salvage

Salvage x - While this card is in the graveyard, you can pay x to return it to your hand. This card is removed from the game the next time it enters the graveyard.

Sanctuary

A creature with Sanctuary can't be the target of abilities or cards that an opponent controls.

Stealth

Creatures with stealth can only be defended against by other creatures with Stealth or Detection.

T

Taunt

When this creature is attacking, target one opposing defender. Target defender must defend first against this attack.

Touched

Creatures with Touched can't be affected by Magic.

U

Unarmed

This creature can not equip a weapon.

Unarmored

This creature can not equip armor..

Unequipped

This creature can not equip.

Untargetable

A creature with Untargetable can't be the target of any abilities or cards.

V

Veteran

Creatures with Veteran do not mark when attacking.

X

X Hater

X Hater y – This creature gains +y/+0 when fighting X.

Y

Z