Difference between revisions of "Abilities List"
m (→R) |
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Defensive Skills x - This creature gets +0/+x until end of battle while defending. | Defensive Skills x - This creature gets +0/+x until end of battle while defending. | ||
+ | ===Detection=== | ||
+ | Creatures with detection can defend against Incognito creatures. | ||
===Discount=== | ===Discount=== | ||
Line 33: | Line 35: | ||
''Endurance x'' - This creature prevents up to x damage. | ''Endurance x'' - This creature prevents up to x damage. | ||
==F== | ==F== | ||
+ | ===Fast Strike=== | ||
+ | This creature deals damage first in combat. The opposing creature only gets to strike back if it survives. | ||
+ | |||
==G== | ==G== | ||
===Guard=== | ===Guard=== | ||
Line 40: | Line 45: | ||
==H== | ==H== | ||
==I== | ==I== | ||
+ | ===Incognito=== | ||
+ | Creatures with incognito can only be defended against by other creatures with ''Incognito'' or ''Detection''. | ||
+ | |||
+ | ===Influence=== | ||
+ | You gain influence equal to the amount of combat damage that this creature deals. | ||
+ | |||
==J== | ==J== | ||
==K== | ==K== | ||
Line 49: | Line 60: | ||
==Q== | ==Q== | ||
==R== | ==R== | ||
+ | ===Readied=== | ||
+ | Creatures with ''Readied'' can attack, move and mark the same turn they come into play. | ||
+ | |||
===Replay=== | ===Replay=== | ||
''Replay x'' - If paying x after having played this card you can put it back into your hand instead of the graveyard. | ''Replay x'' - If paying x after having played this card you can put it back into your hand instead of the graveyard. | ||
Line 56: | Line 70: | ||
==S== | ==S== | ||
+ | ===Salvage=== | ||
Salvage x - While this card is in the graveyard you can pay x to pick it up into your hand. This card is removed from the game the second time it enters the graveyard. | Salvage x - While this card is in the graveyard you can pay x to pick it up into your hand. This card is removed from the game the second time it enters the graveyard. | ||
+ | ===Sanctuary=== | ||
+ | A creature with ''Sanctuary'' can't be the target of abilities or cards that an opponent controls. | ||
==T== | ==T== | ||
==U== | ==U== | ||
+ | ===Untargetable=== | ||
+ | A creature with ''Untargetable'' can't be the target of abilities or cards. | ||
==V== | ==V== | ||
==X== | ==X== | ||
==Y== | ==Y== | ||
==Z== | ==Z== |
Revision as of 22:56, 27 January 2012
Global Extensive
This is an extensive list of keyworded abilities in alphabetical order that are either included or could possibly be included in the game in future expansions. Please notice the following:
- You can view which abilities are included in a specific release of the game further down on this page.
- The Global Extensive list is subject to future change where we refine the wording of the abilities while trying to keep the keywords untouched.
- Please do not edit this document for any other reasons than lingual correction without getting the proper approval first.
A
B
Battle Scream
When this creature attacks all other attacking creatures get +1/+0.
Battle Muse
Battle Muse x - This creature comes with x +1/+1 counters on it if an opponent was dealt damage this turn.
Blood Vengeance
This creature comes into play with a number of +1/+0 counters equal to the amount of damage dealt to you the previous turn by target creature.
C
D
Defender
This creature can only be played in the Defensive and may never leave it.
Defensive Skills
Defensive Skills x - This creature gets +0/+x until end of battle while defending.
Detection
Creatures with detection can defend against Incognito creatures.
Discount
Discount for x - This creature costs 1 less gold to play for each x under it's owners control.
E
Endurance
Endurance x - This creature prevents up to x damage.
F
Fast Strike
This creature deals damage first in combat. The opposing creature only gets to strike back if it survives.
G
Guard
Guard x - This creature may divert up to x damage from target ally and put that damage on itself instead.
H
I
Incognito
Creatures with incognito can only be defended against by other creatures with Incognito or Detection.
Influence
You gain influence equal to the amount of combat damage that this creature deals.
J
K
L
M
N
O
P
Q
R
Readied
Creatures with Readied can attack, move and mark the same turn they come into play.
Replay
Replay x - If paying x after having played this card you can put it back into your hand instead of the graveyard.
Reinforce
Reinforce x - When playing this creature put a +1/+1 token on it for ever other creature you reveal in your hand that costs x or more.
S
Salvage
Salvage x - While this card is in the graveyard you can pay x to pick it up into your hand. This card is removed from the game the second time it enters the graveyard.
Sanctuary
A creature with Sanctuary can't be the target of abilities or cards that an opponent controls.
T
U
Untargetable
A creature with Untargetable can't be the target of abilities or cards.