Local design document (ORC)

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Revision as of 18:10, 11 November 2011 by Snowdrop (talk | contribs) (1 revision)
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General

  • Try to follow all the WTactics General Design Document to whatever extent possible.
  • Focus on a 2 player game.
  • Use the playing surface to somehow put the spatial dimension in the game.
  • Avoid hard coded randomness.
  • Minimize use of: Variables, tokens and administration.
  • Maximize strategical depth and game flow.

Factions

  • There are five factions.
  • Factions should be asymmetrical as far as possible.
  • New factions won't ever be introduced: Card subtypes should be used instead. We want broader factions with depth instead of plenty of narrow and specialized ones.

Naming

  • Card names in general should be 1) Non-complicated 2) Functional 3) Aesthetically appealing 4) Short, in that order of preferences.
  • Creatures tend to have generic & functional names instead of personal ones.
    • Example: Elvish Ballerina, Guardian of the Empire, Elvish Archer etc.
  • Personal creature names are rare and reserved for very special and renown creatures.

Creatures

   Ambox content.png Under Construction

These pages are under heavy construction & only intended for the developers. Notice that most of the info will change.
Please contact us if you want to help us out or join the dev. team.

Stats

  • Creature's default, printed, attack/defense is usually an integer between 1 to 10.
    • Creatures can have 0 attack, but not less than 1 DEF as default value.
  • Numbers can never be negative, and there's no upper limit how high ATK/DEF can become while being modified in game.
  • Values are somewhat adjusted in relation to certain attributes, such as species, faction, abilities etc. Please see mindmap for more specifics.

Abilities

  • Creatures usually have between 0 to 2 abilities.
  • Creatures with more than 2 abilities are very rare and have drawbacks associated with them.
  • All abilities a creature has should

Faction Modifiers

Gaia

BfW

  • Creature abilities will, if possible, somehow relate to the ones had by their counterparts in BfW.
  • Creature names will often be borrowed from BfW.
  • Other than that and art usage, there is little connection to BfW and no aspiration to re-create a clone of that game in paper form.