Difference between revisions of "Abilities List"

From Arcmage Wiki
Jump to navigation Jump to search
Line 4: Line 4:
 
==B==
 
==B==
  
===Battle Scream x===
+
===Battle Scream===
 
''Battle Scream x'' - When I attack, all other attacking creatures get +x/+0.
 
''Battle Scream x'' - When I attack, all other attacking creatures get +x/+0.
  
Line 14: Line 14:
  
 
==D==
 
==D==
 +
 +
===Deadly===
 
''Deadly'' - Creatures I deal damage to in combat are destroyed. (regardless of their defensive strength)
 
''Deadly'' - Creatures I deal damage to in combat are destroyed. (regardless of their defensive strength)
  
 +
===Devoted===
 
''Devoted'' - My devotion towards the city counts double.
 
''Devoted'' - My devotion towards the city counts double.
  
 +
===Dual Attack===
 
''Dual Attack'' - I deal first strike damage and normal combat damage.
 
''Dual Attack'' - I deal first strike damage and normal combat damage.
  
 
==F==
 
==F==
  
 +
===Fatigue===
 
''Fatigue'' - I come into play marked.
 
''Fatigue'' - I come into play marked.
  
 +
===First Strike===
 
''First Strike'' - In combat, I deal damage first. The opposing creature only strikes back if it survives.
 
''First Strike'' - In combat, I deal damage first. The opposing creature only strikes back if it survives.
  
 +
===Flying===
 
''Flying'' - Only creatures with flying and ranged can defend against me.
 
''Flying'' - Only creatures with flying and ranged can defend against me.
  
 +
===Freeze===
 
''Freeze'' - I cannot move, attack or defend.
 
''Freeze'' - I cannot move, attack or defend.
  
 
==H==
 
==H==
  
 +
===Hidden===
 
''Hidden'' - Hidden creatures are placed back side up and are no longer in play. (Other cards my hide or unhide a creature.)
 
''Hidden'' - Hidden creatures are placed back side up and are no longer in play. (Other cards my hide or unhide a creature.)
  
 +
===Homesick===
 
''Homesick'' - At the start of my controller's turn, if a I am not in a city of the same faction, I lose one loyalty mark; otherwise, I gains one. I cannot gain more than my original number and I dies when I have none left.
 
''Homesick'' - At the start of my controller's turn, if a I am not in a city of the same faction, I lose one loyalty mark; otherwise, I gains one. I cannot gain more than my original number and I dies when I have none left.
 
 
  
 
==I==
 
==I==
  
 +
===Incentive===
 
''Incentive x'' - I cannot attack unless you pay x resources.
 
''Incentive x'' - I cannot attack unless you pay x resources.
  
 +
===Indestructible===
 
''Indestructible'' - If I would be sent to the graveyard from play, instead I remain in play.
 
''Indestructible'' - If I would be sent to the graveyard from play, instead I remain in play.
  
 +
===Infiltrate===
 
''Infiltrate'' - I can move into opponents' cities.
 
''Infiltrate'' - I can move into opponents' cities.
  
 
==M==
 
==M==
  
 +
===Militia===
 
''Militia'' - The militia may attack a second, alternative city.  
 
''Militia'' - The militia may attack a second, alternative city.  
  
 +
===Militia Battle Scream===
 
''Militia Battle Scream x'' - When I attack, all other attacking militia creatures get +x/+0.
 
''Militia Battle Scream x'' - When I attack, all other attacking militia creatures get +x/+0.
  
 
==O==
 
==O==
 +
 +
===Overrun===
 
''Overrun'' - The surplus of unblocked damage I deal is carried over to the attacked city.
 
''Overrun'' - The surplus of unblocked damage I deal is carried over to the attacked city.
  
 
==P==
 
==P==
 +
 +
===Peaceful===
 
''Peaceful'' - I cannot attack.
 
''Peaceful'' - I cannot attack.
  
 +
===Pioneer===
 
''Pioneer'' - While I'm in your hand, put me in any new city you build.
 
''Pioneer'' - While I'm in your hand, put me in any new city you build.
  
 +
===Produce===
 
''Produce x <faction> resources'' - Produces x amount of resources for the specified faction.
 
''Produce x <faction> resources'' - Produces x amount of resources for the specified faction.
  
 
==R==
 
==R==
  
 +
===Rabies===
 
''Rabies'' - Creatures with rabies must attack each turn if able. Any creature damaged by a creature with rabies gains rabies. At the end of a player's turn, they must sacrifice all creatures with rabies.
 
''Rabies'' - Creatures with rabies must attack each turn if able. Any creature damaged by a creature with rabies gains rabies. At the end of a player's turn, they must sacrifice all creatures with rabies.
  
 +
===Ranged===
 
''Ranged'' - I can defend against creatures with flying.
 
''Ranged'' - I can defend against creatures with flying.
  
 +
===Recycle===
 
''Recycle'' - Convert me into a marked resource when I'm put in the graveyard.
 
''Recycle'' - Convert me into a marked resource when I'm put in the graveyard.
  
 
==S==
 
==S==
 +
 +
===Salvage===
 
''Salvage x'' - You may pay x resources to return me to your hand from the graveyard.
 
''Salvage x'' - You may pay x resources to return me to your hand from the graveyard.
  
 +
===Sanctuary===
 
''Sanctuary'' - I can't be the target of spells or abilities from opponents.
 
''Sanctuary'' - I can't be the target of spells or abilities from opponents.
  
''Sand copy'' - I am a copy of an other card and have the Sand Copy type next to my other types. When the original card is destroyed, I am destroyed as well.
+
===Sand Copy===
 +
''Sand Copy'' - I am a copy of an other card and have the Sand Copy type next to my other types. When the original card is destroyed, I am destroyed as well.
  
 +
===Sudden===
 
''Sudden'' - I can be played directly into your army.
 
''Sudden'' - I can be played directly into your army.
  
 
==T==
 
==T==
 +
 +
===Travel===
 
''Travel'' - I'm not marked for moving.
 
''Travel'' - I'm not marked for moving.
  
 +
===Taunt===
 
''Taunt'' - When I attack, you may have an opponent's creature unmark and defend against me if it is able to.
 
''Taunt'' - When I attack, you may have an opponent's creature unmark and defend against me if it is able to.
  
 
==U==
 
==U==
 +
 +
===Unique===
 
''Unique'' - Each player cannot control more than one of this unit at any time.
 
''Unique'' - Each player cannot control more than one of this unit at any time.
  
 
==V==
 
==V==
 +
 +
===Veteran===
 
''Veteran'' - I am not marked for attacking.
 
''Veteran'' - I am not marked for attacking.
  
=ARC Derived Abilities List=
+
=Arcmage Derived Abilities List=
 
Some creature types have ''derived'' abilities, those abilities are applied as if they have the corresponding keyword.
 
Some creature types have ''derived'' abilities, those abilities are applied as if they have the corresponding keyword.
  
 
==L==
 
==L==
 +
 +
===Legend===
 
''Legend'' - Each player cannot control more than one of this unit at any time.
 
''Legend'' - Each player cannot control more than one of this unit at any time.

Revision as of 14:00, 26 January 2020

Arcmage Abilities List

B

Battle Scream

Battle Scream x - When I attack, all other attacking creatures get +x/+0.

Blood Vengeance

Blood Vengeance - I come into play with x +1/+0 counters, where x is equal to the damage dealt the previous turn by target opposing creature.

Bodyguard

Bodyguard x - Each turn I may divert up to x damage from target creature you control and put that damage on myself instead.

D

Deadly

Deadly - Creatures I deal damage to in combat are destroyed. (regardless of their defensive strength)

Devoted

Devoted - My devotion towards the city counts double.

Dual Attack

Dual Attack - I deal first strike damage and normal combat damage.

F

Fatigue

Fatigue - I come into play marked.

First Strike

First Strike - In combat, I deal damage first. The opposing creature only strikes back if it survives.

Flying

Flying - Only creatures with flying and ranged can defend against me.

Freeze

Freeze - I cannot move, attack or defend.

H

Hidden

Hidden - Hidden creatures are placed back side up and are no longer in play. (Other cards my hide or unhide a creature.)

Homesick

Homesick - At the start of my controller's turn, if a I am not in a city of the same faction, I lose one loyalty mark; otherwise, I gains one. I cannot gain more than my original number and I dies when I have none left.

I

Incentive

Incentive x - I cannot attack unless you pay x resources.

Indestructible

Indestructible - If I would be sent to the graveyard from play, instead I remain in play.

Infiltrate

Infiltrate - I can move into opponents' cities.

M

Militia

Militia - The militia may attack a second, alternative city.

Militia Battle Scream

Militia Battle Scream x - When I attack, all other attacking militia creatures get +x/+0.

O

Overrun

Overrun - The surplus of unblocked damage I deal is carried over to the attacked city.

P

Peaceful

Peaceful - I cannot attack.

Pioneer

Pioneer - While I'm in your hand, put me in any new city you build.

Produce

Produce x <faction> resources - Produces x amount of resources for the specified faction.

R

Rabies

Rabies - Creatures with rabies must attack each turn if able. Any creature damaged by a creature with rabies gains rabies. At the end of a player's turn, they must sacrifice all creatures with rabies.

Ranged

Ranged - I can defend against creatures with flying.

Recycle

Recycle - Convert me into a marked resource when I'm put in the graveyard.

S

Salvage

Salvage x - You may pay x resources to return me to your hand from the graveyard.

Sanctuary

Sanctuary - I can't be the target of spells or abilities from opponents.

Sand Copy

Sand Copy - I am a copy of an other card and have the Sand Copy type next to my other types. When the original card is destroyed, I am destroyed as well.

Sudden

Sudden - I can be played directly into your army.

T

Travel

Travel - I'm not marked for moving.

Taunt

Taunt - When I attack, you may have an opponent's creature unmark and defend against me if it is able to.

U

Unique

Unique - Each player cannot control more than one of this unit at any time.

V

Veteran

Veteran - I am not marked for attacking.

Arcmage Derived Abilities List

Some creature types have derived abilities, those abilities are applied as if they have the corresponding keyword.

L

Legend

Legend - Each player cannot control more than one of this unit at any time.