Difference between revisions of "Abilities List"

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=Ability Prefixes=
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[[Liste_des_capacit%C3%A9s|Français]]
Some keyworded abilities may have a prefix in front of it's name, revealing in what zone that ability is valid. Abilities that do have prefixes are only valid in that zone and no other. If an ability lacks a prefix it is due to it either being valid everywhere or it having qualities built in that are already limiting it's scope.
 
  
The prefixes are:
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=Arcmage Abilities List=
 
 
*Attacking - this ability is only valid while the creature is in an attacker.
 
*Blocking - ability is only valid while the creature is defending against an attack.
 
*Kingdom - this ability is only valid while the creature is in the Kingdom.
 
*Front - this ability is only valid while the creature is in the Front.
 
 
 
Prefixes are not a part of the ability names.
 
 
 
=Extensive List=
 
This is an extensive list of ''keyworded'' abilities in alphabetical order that are either included or could possibly be included in the game in future expansions. Please notice the following:
 
*You can view which abilities are included in a specific release of the game further down on this page.
 
*The Global Extensive list is subject to future change where we refine the wording of the abilities while trying to keep the keywords untouched.
 
*Please do not edit this document for any other reasons than lingual correction without getting the proper approval first.
 
 
 
==A==
 
===Aggressive===
 
This creature must attack when able.
 
  
 
==B==
 
==B==
===Bloodborne===
 
''Bloodborne x'' - This creature comes with x +1/+1 counters on it if an opponent was dealt damage this turn.
 
  
 
===Battle Scream===
 
===Battle Scream===
''Battle Scream x'' - When this creature attacks, all other attacking creatures get +x/+0.
+
''x Battle Scream y - When I attack, all other attacking x creatures get +y/+0.
 +
 
 +
e.g. ''Militia Battle Scream 1 - When I attack, all other attacking militia creatures get +1/+0.
  
 
===Blood Vengeance===
 
===Blood Vengeance===
This creature comes into play with a number of +1/+0 counters equal to the amount of damage dealt to you the previous turn by target opposing creature.
+
''Blood Vengeance'' - I come into play with x +1/+0 counters, where x is equal to the damage dealt the previous turn by target opposing creature.
  
 
===Bodyguard===
 
===Bodyguard===
''Bodyguard x -'' This creature may divert up to x damage from target ally and put that damage on itself instead.
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''Bodyguard x'' - Each turn, I may divert up to x damage from target creature you control and put that damage on myself instead.
 +
 
 +
===Boost===
 +
''Boost'' - When I am cast, pay x additional resources to put x +1/+1 counters on me.
 +
 
 +
===Bruiser===
 +
''Bruiser'' - To creatures, I deal damage in the form of -1/-1 counters.
  
 
==C==
 
==C==
===Cooperate===
 
''Cooperate'' - I can attack together with other creatures with cooperate. Our ATK/DEF are summed up as if we were one creature during the attack. Other abilities/enchantments/equipment can't be used by us while we attack using cooperate.
 
  
#All the cooperating attacking creatures die if the blocking creature deals damage that is equal to or greater than cooperating attackers total DEF.
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===Charge===
 +
''Charge y x'' - When I attack together with another charging creature, I  get +x/+0 and gain y.
 +
 
 +
e.g. ''Charge overrun 2'' - When I attack together with another charging creature, I  get +2/+0 and gain overrun.
  
 
==D==
 
==D==
  
 
===Deadly===
 
===Deadly===
Creatures damaged by ''Deadly'' creatures in combat are destroyed (regardless off their defensive strength)
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''Deadly'' - Creatures I deal damage to in combat are destroyed. (regardless of their defensive strength)
  
===Defender===
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===Defiance===
I can not attack.
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''Defiance'' - All damage I deal while defending a city is added to its defense strength.
  
===Detection===
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===Devoted===
Creatures with Detection can defend against creatures with sneak.
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''Devoted'' - My devotion towards the city counts double.
  
===Discount===
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===Discount X===
''Discount for x'' - This creature costs 1 less gold to play for each x under it's owners control.
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''Discount x'' - I cost one resource less for each kind of x you control.
 +
 
 +
===Dual Attack===
 +
''Dual Attack'' - I deal first strike damage and normal combat damage.
  
 
==E==
 
==E==
===Endurance===
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''Endurance x'' - This creature prevents up to x damage that is dealt to itself from every source.
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===Evolve===
 +
''Evolve x y'' - When I die, put a x with casting cost y or less from your hand into your army marked.
 +
 
 +
e.g. ''Evolve Naga 4'' - When I die, put a Naga with casting cost 4 or less from your hand into your army marked.
  
 
==F==
 
==F==
 +
 +
===Fatigue===
 +
''Fatigue'' - I come into play marked.
 +
 
===First Strike===
 
===First Strike===
This creature deals damage first in combat. The opposing creature only gets to strike back if it survives.
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''First Strike'' - In combat, I deal damage first. The opposing creature only strikes back if it survives.
  
 
===Flying===
 
===Flying===
Defending against a creature with ''Flying'' can only be done with other creatures with ''Flying'' or ''Ranged'' .
+
''Flying'' - Only creatures with flying and ranged can defend against me.
  
==G==
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===Freeze===
===Guardian===
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''Freeze'' - I cannot mark, unmark, move, attack or defend.
Guardian x - This creature gets +0/+x until end of battle while defending.
 
  
 
==H==
 
==H==
 +
 +
===Hidden===
 +
''Hidden'' - Hidden creatures are placed back side up and are no longer in play. (Other cards may hide or unhide a creature.)
 +
 +
===Homesick===
 +
''Homesick'' - At the start of my controller's turn, if a I am not in a city of the same faction, I lose one loyalty mark; otherwise, I gains one. I cannot gain more than my original number and I dies when I have none left.
 +
 
==I==
 
==I==
  
===Influential===
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===Incentive===
You gain influence equal to the amount of combat damage that this creature deals.
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''Incentive x'' - I cannot attack unless you pay x resources.
 +
 
 +
===Indestructible===
 +
''Indestructible'' - If I would be sent to the graveyard from play, instead I remain in play.
  
 
===Infiltrate===
 
===Infiltrate===
I can move into opponents' cities
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''Infiltrate'' - I can move into opponents' cities.
  
==J==
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==M==
==K==
 
==L==
 
===Leadership===
 
''ABILITY NAME RESERVED''
 
  
===Lumbering===
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===Militia===
This creature always deals damage second in combat.
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''Militia'' - The militia may attack a second, alternative city.  
  
==M==
 
 
==N==
 
==N==
  
===Nemesis===
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===Necromancer===
''Nemesis of x y'' – This creature gains +y/+0 when fighting X.
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''Necromancer'' - When a creature I have dealt damage to this turn dies, put a +1/+1 Undead Skeleton token into your army marked.
  
 
==O==
 
==O==
 +
 
===Overrun===
 
===Overrun===
If the ATK of this creature is superior to the total DEF of defending creatures, reduce the opponent's influence be the difference.
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''Overrun'' - The surplus of unblocked damage I deal is carried over to the attacked city.
  
 
==P==
 
==P==
===Prevent===
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''Prevent x'' - Creatures with Prevent can prevent up to x damage on target player or creature.
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===Pack===
 +
''Pack'' - While attacking, you may combine me with other creatures into a single creature. (Packed creatures lose their other abilities during combat.)
  
 
===Peaceful===
 
===Peaceful===
Creatures with ''Peaceful'' cannot attack.
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''Peaceful'' - I cannot attack.
 +
 
 +
===Plunder===
 +
''Plunder'' - Damage I deal while attacking is added to target city's defense strength.
 +
 
 +
===Pioneer===
 +
''Pioneer'' - While I'm in your hand, put me in any new city you build.
  
 
===Produce===
 
===Produce===
''Produce x <faction> resources'' - Produces x amount of resources in specified faction.
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''Produce x <faction> resources'' - Produces x amount of resources for the specified faction.
  
==Q==
 
 
==R==
 
==R==
===Ranged===
 
Creatures with ''Ranged'' can defend againts creatures with ''Flying''.
 
  
===Readied===
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===Rabies===
I can attack, move, mark and assign the turn I come into play.
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''Rabies'' - Creatures with rabies must attack each turn if able. Any creature damaged by a creature with rabies gains rabies. At the end of a player's turn, they must sacrifice all creatures with rabies.
  
===Reinforce===
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===Ranged===
''Reinforce x'' - When playing this creature put a +1/+1 token on it for every other creature you reveal in your hand that costs x or more.
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''Ranged'' - I can defend against creatures with flying.
  
===Replay===
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===Recycle===
''Replay x'' - You may pay x after having played this card to return it to your hand instead of the graveyard.
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''Recycle'' - Convert me into a marked resource when I'm put in the graveyard.
  
 
==S==
 
==S==
 
===Safe===
 
''Safe from x'' - I can't be targeted by a source that belongs to faction x.
 
 
  
 
===Salvage===
 
===Salvage===
''Salvage x'' - While this card is in the graveyard, you can pay x to return it to your hand. This card is removed from the game the next time it enters the graveyard.
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''Salvage x'' - You may pay x resources to return me to your hand from the graveyard.
  
 
===Sanctuary===
 
===Sanctuary===
A creature with ''Sanctuary'' can't be the target of abilities or cards that an opponent controls.
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''Sanctuary'' - I can't be the target of spells or abilities from opponents.
  
===Sneak===
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===Sand Copy===
Creatures with sneak can only be blocked by other creatures with ''Sneak'' or ''Detection''.
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''Sand Copy'' - I am a copy of an other card and have the Sand Copy type next to my other types. When the original card is destroyed, I am destroyed as well.
  
 
===Sudden===
 
===Sudden===
I can be played directly into your army.
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''Sudden'' - I can be played directly into your army.
 +
 
 +
===Switch===
 +
''Switch'' - Sacrifice me and put 'card X' from your deck in my place. Shuffle your deck.
  
 
==T==
 
==T==
===Taunt===
 
When I attack you may have target creature defending player controls unmark and block me if it is able to.
 
  
===Touched===
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===Travel===
Creatures with ''Touched'' can't be affected by Magic.
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''Travel'' - I'm not bound by the move limit.
  
===Travel===
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===Taunt===
I'm not marked for moving.
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''Taunt'' - When I attack, you may have an opponent's creature unmark and defend against me if it is able to.
  
 
==U==
 
==U==
===Unarmed===
 
This creature can not equip a weapon.
 
  
===Unarmored===
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===Unearth X===
This creature can not equip armor.
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''Unearth x'' - When I am converted into a resource card, reveal me and put x unearth counters on me. Remove one at the end of each turn and put me into your army when you remove the last counter.
  
 
===Unique===
 
===Unique===
Each player cannot control more than one of this unit at any time.
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''Unique'' - No player cannot control more than one of this unit at any time.
 +
 
 +
==V==
 +
 
 +
===Veteran===
 +
''Veteran'' - I am not marked for attacking.
  
===Unequipped===
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==W==
This creature can not equip.
 
  
===Untargetable===
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===Water Tempest===
A creature with ''Untargetable'' can't be the target of any abilities or cards.
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''Water Tempest'' - While attacking I gain +1/+1 for each House of Nobles resource card the defending player controls.
  
==V==
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=Arcmage Derived Abilities List=
===Veteran===
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Some creature types have ''derived'' abilities, those abilities are applied as if they have the corresponding keyword.
I do not mark when attacking.
 
  
==X==
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==L==
  
==Y==
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===Legend===
==Z==
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''Legend'' - No player cannot control more than one of this unit at any time.

Latest revision as of 12:24, 28 July 2023

Français

Arcmage Abilities List

B

Battle Scream

x Battle Scream y - When I attack, all other attacking x creatures get +y/+0.

e.g. Militia Battle Scream 1 - When I attack, all other attacking militia creatures get +1/+0.

Blood Vengeance

Blood Vengeance - I come into play with x +1/+0 counters, where x is equal to the damage dealt the previous turn by target opposing creature.

Bodyguard

Bodyguard x - Each turn, I may divert up to x damage from target creature you control and put that damage on myself instead.

Boost

Boost - When I am cast, pay x additional resources to put x +1/+1 counters on me.

Bruiser

Bruiser - To creatures, I deal damage in the form of -1/-1 counters.

C

Charge

Charge y x - When I attack together with another charging creature, I get +x/+0 and gain y.

e.g. Charge overrun 2 - When I attack together with another charging creature, I get +2/+0 and gain overrun.

D

Deadly

Deadly - Creatures I deal damage to in combat are destroyed. (regardless of their defensive strength)

Defiance

Defiance - All damage I deal while defending a city is added to its defense strength.

Devoted

Devoted - My devotion towards the city counts double.

Discount X

Discount x - I cost one resource less for each kind of x you control.

Dual Attack

Dual Attack - I deal first strike damage and normal combat damage.

E

Evolve

Evolve x y - When I die, put a x with casting cost y or less from your hand into your army marked.

e.g. Evolve Naga 4 - When I die, put a Naga with casting cost 4 or less from your hand into your army marked.

F

Fatigue

Fatigue - I come into play marked.

First Strike

First Strike - In combat, I deal damage first. The opposing creature only strikes back if it survives.

Flying

Flying - Only creatures with flying and ranged can defend against me.

Freeze

Freeze - I cannot mark, unmark, move, attack or defend.

H

Hidden

Hidden - Hidden creatures are placed back side up and are no longer in play. (Other cards may hide or unhide a creature.)

Homesick

Homesick - At the start of my controller's turn, if a I am not in a city of the same faction, I lose one loyalty mark; otherwise, I gains one. I cannot gain more than my original number and I dies when I have none left.

I

Incentive

Incentive x - I cannot attack unless you pay x resources.

Indestructible

Indestructible - If I would be sent to the graveyard from play, instead I remain in play.

Infiltrate

Infiltrate - I can move into opponents' cities.

M

Militia

Militia - The militia may attack a second, alternative city.

N

Necromancer

Necromancer - When a creature I have dealt damage to this turn dies, put a +1/+1 Undead Skeleton token into your army marked.

O

Overrun

Overrun - The surplus of unblocked damage I deal is carried over to the attacked city.

P

Pack

Pack - While attacking, you may combine me with other creatures into a single creature. (Packed creatures lose their other abilities during combat.)

Peaceful

Peaceful - I cannot attack.

Plunder

Plunder - Damage I deal while attacking is added to target city's defense strength.

Pioneer

Pioneer - While I'm in your hand, put me in any new city you build.

Produce

Produce x <faction> resources - Produces x amount of resources for the specified faction.

R

Rabies

Rabies - Creatures with rabies must attack each turn if able. Any creature damaged by a creature with rabies gains rabies. At the end of a player's turn, they must sacrifice all creatures with rabies.

Ranged

Ranged - I can defend against creatures with flying.

Recycle

Recycle - Convert me into a marked resource when I'm put in the graveyard.

S

Salvage

Salvage x - You may pay x resources to return me to your hand from the graveyard.

Sanctuary

Sanctuary - I can't be the target of spells or abilities from opponents.

Sand Copy

Sand Copy - I am a copy of an other card and have the Sand Copy type next to my other types. When the original card is destroyed, I am destroyed as well.

Sudden

Sudden - I can be played directly into your army.

Switch

Switch - Sacrifice me and put 'card X' from your deck in my place. Shuffle your deck.

T

Travel

Travel - I'm not bound by the move limit.

Taunt

Taunt - When I attack, you may have an opponent's creature unmark and defend against me if it is able to.

U

Unearth X

Unearth x - When I am converted into a resource card, reveal me and put x unearth counters on me. Remove one at the end of each turn and put me into your army when you remove the last counter.

Unique

Unique - No player cannot control more than one of this unit at any time.

V

Veteran

Veteran - I am not marked for attacking.

W

Water Tempest

Water Tempest - While attacking I gain +1/+1 for each House of Nobles resource card the defending player controls.

Arcmage Derived Abilities List

Some creature types have derived abilities, those abilities are applied as if they have the corresponding keyword.

L

Legend

Legend - No player cannot control more than one of this unit at any time.