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− | =ARC Abilities List= | + | =Arcmage Abilities List= |
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| ==B== | | ==B== |
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| + | ===Battle Scream x=== |
| ''Battle Scream x'' - When I attack, all other attacking creatures get +x/+0. | | ''Battle Scream x'' - When I attack, all other attacking creatures get +x/+0. |
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| + | ===Blood Vengeance=== |
| ''Blood Vengeance'' - I come into play with x +1/+0 counters, where x is equal to the damage dealt the previous turn by target opposing creature. | | ''Blood Vengeance'' - I come into play with x +1/+0 counters, where x is equal to the damage dealt the previous turn by target opposing creature. |
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| + | ===Bodyguard=== |
| ''Bodyguard x'' - Each turn I may divert up to x damage from target creature you control and put that damage on myself instead. | | ''Bodyguard x'' - Each turn I may divert up to x damage from target creature you control and put that damage on myself instead. |
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| ==L== | | ==L== |
| ''Legend'' - Each player cannot control more than one of this unit at any time. | | ''Legend'' - Each player cannot control more than one of this unit at any time. |
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− | =ORC Abilities List=
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− | This is an extensive list of ''keyworded'' abilities in alphabetical order that are either included or could possibly be included in the game in future expansions. Please notice the following:
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− | *You can view which abilities are included in a specific release of the game further down on this page.
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− | *The Global Extensive list is subject to future change where we refine the wording of the abilities while trying to keep the keywords untouched.
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− | *Please do not edit this document for any other reasons than lingual correction without getting the proper approval first.
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− | ==A==
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− | ===Aggressive===
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− | This creature must attack when able.
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− | ==B==
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− | ===Bloodborne===
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− | ''Bloodborne x'' - This creature comes with x +1/+1 counters on it if an opponent was dealt damage this turn.
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− | ===Battle Scream===
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− | ''Battle Scream x'' - When this creature attacks, all other attacking creatures get +x/+0.
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− | ===Blood Vengeance===
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− | This creature comes into play with a number of +1/+0 counters equal to the amount of damage dealt to you the previous turn by target opposing creature.
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− | ===Bodyguard===
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− | ''Bodyguard x -'' This creature may divert up to x damage from target ally and put that damage on itself instead.
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− | ==C==
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− | ===Cooperate===
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− | ''Cooperate'' - I can attack together with other creatures with cooperate. Our ATK/DEF are summed up as if we were one creature during the attack. Other abilities/enchantments/equipment can't be used by us while we attack using cooperate.
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− | #All the cooperating attacking creatures die if the blocking creature deals damage that is equal to or greater than cooperating attackers total DEF.
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− | ==D==
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− | ===Deadly===
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− | Creatures damaged by ''Deadly'' creatures in combat are destroyed (regardless off their defensive strength)
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− | ===Defender===
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− | I can not attack.
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− | ===Detection===
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− | Creatures with Detection can defend against creatures with sneak.
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− | ===Discount===
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− | ''Discount for x'' - This creature costs 1 less gold to play for each x under it's owners control.
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− | ==E==
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− | ===Endurance===
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− | ''Endurance x'' - This creature prevents up to x damage that is dealt to itself from every source.
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− | ==F==
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− | ===First Strike===
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− | First Strike - In combat, this creature deals damage first. The opposing creature only gets to strike back if it survives.
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− | ===Flying===
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− | Defending against a creature with ''Flying'' can only be done with other creatures with ''Flying'' or ''Ranged'' .
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− | ==G==
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− | ===Guardian===
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− | Guardian x - This creature gets +0/+x until end of battle while defending.
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− | ==H==
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− | ==I==
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− | ===Influential===
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− | You gain influence equal to the amount of combat damage that this creature deals.
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− | ===Infiltrate===
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− | I can move into opponents' cities
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− | ==J==
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− | ==K==
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− | ==L==
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− | ===Leadership===
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− | ''ABILITY NAME RESERVED''
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− | ===Lumbering===
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− | This creature always deals damage second in combat.
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− | ==M==
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− | ==N==
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− | ===Nemesis===
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− | ''Nemesis of x y'' – This creature gains +y/+0 when fighting X.
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− | ==O==
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− | ===Overrun===
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− | Overrun - The surplus of unblocked damage dealt by creatures with overrun is carried over to the attacked city.
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− | ==P==
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− | ===Prevent===
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− | ''Prevent x'' - Creatures with Prevent can prevent up to x damage on target player or creature.
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− | ===Peaceful===
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− | Creatures with ''Peaceful'' cannot attack.
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− | ===Produce===
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− | ''Produce x <faction> resources'' - Produces x amount of resources in specified faction.
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− | ==Q==
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− | ==R==
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− | ===Ranged===
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− | Creatures with ''Ranged'' can defend against creatures with ''Flying''.
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− | ===Readied===
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− | I can attack, move, mark and assign the turn I come into play.
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− | ===Reinforce===
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− | ''Reinforce x'' - When playing this creature put a +1/+1 token on it for every other creature you reveal in your hand that costs x or more.
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− | ===Replay===
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− | ''Replay x'' - You may pay x after having played this card to return it to your hand instead of the graveyard.
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− | ==S==
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− | ===Safe===
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− | ''Safe from x'' - I can't be targeted by a source that belongs to faction x.
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− | ===Salvage===
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− | ''Salvage x'' - You may pay x resources to return this card to your hand from the graveyard.
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− | ===Sanctuary===
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− | A creature with ''Sanctuary'' can't be the target of abilities or cards that an opponent controls.
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− | ===Sneak===
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− | Creatures with sneak can only be blocked by other creatures with ''Sneak'' or ''Detection''.
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− | ===Sudden===
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− | I can be played directly into your army.
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− | ==T==
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− | ===Taunt===
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− | When I attack you may have target creature defending player controls unmark and block me if it is able to.
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− | ===Touched===
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− | Creatures with ''Touched'' can't be affected by Magic.
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− | ===Travel===
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− | I'm not marked for moving.
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− | ==U==
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− | ===Unarmed===
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− | This creature can not equip a weapon.
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− | ===Unarmored===
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− | This creature can not equip armor.
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− | ===Unique===
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− | Each player cannot control more than one of this unit at any time.
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− | ===Unequipped===
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− | This creature can not equip.
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− | ===Untargetable===
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− | A creature with ''Untargetable'' can't be the target of any abilities or cards.
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− | ==V==
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− | ===Veteran===
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− | I am not marked for attacking.
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− | ==X==
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− | ==Y==
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− | ==Z==
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Arcmage Abilities List
B
Battle Scream x
Battle Scream x - When I attack, all other attacking creatures get +x/+0.
Blood Vengeance
Blood Vengeance - I come into play with x +1/+0 counters, where x is equal to the damage dealt the previous turn by target opposing creature.
Bodyguard
Bodyguard x - Each turn I may divert up to x damage from target creature you control and put that damage on myself instead.
D
Deadly - Creatures I deal damage to in combat are destroyed. (regardless of their defensive strength)
Devoted - My devotion towards the city counts double.
Dual Attack - I deal first strike damage and normal combat damage.
F
Fatigue - I come into play marked.
First Strike - In combat, I deal damage first. The opposing creature only strikes back if it survives.
Flying - Only creatures with flying and ranged can defend against me.
Freeze - I cannot move, attack or defend.
H
Hidden - Hidden creatures are placed back side up and are no longer in play. (Other cards my hide or unhide a creature.)
Homesick - At the start of my controller's turn, if a I am not in a city of the same faction, I lose one loyalty mark; otherwise, I gains one. I cannot gain more than my original number and I dies when I have none left.
I
Incentive x - I cannot attack unless you pay x resources.
Indestructible - If I would be sent to the graveyard from play, instead I remain in play.
Infiltrate - I can move into opponents' cities.
M
Militia - The militia may attack a second, alternative city.
Militia Battle Scream x - When I attack, all other attacking militia creatures get +x/+0.
O
Overrun - The surplus of unblocked damage I deal is carried over to the attacked city.
P
Peaceful - I cannot attack.
Pioneer - While I'm in your hand, put me in any new city you build.
Produce x <faction> resources - Produces x amount of resources for the specified faction.
R
Rabies - Creatures with rabies must attack each turn if able. Any creature damaged by a creature with rabies gains rabies. At the end of a player's turn, they must sacrifice all creatures with rabies.
Ranged - I can defend against creatures with flying.
Recycle - Convert me into a marked resource when I'm put in the graveyard.
S
Salvage x - You may pay x resources to return me to your hand from the graveyard.
Sanctuary - I can't be the target of spells or abilities from opponents.
Sand copy - I am a copy of an other card and have the Sand Copy type next to my other types. When the original card is destroyed, I am destroyed as well.
Sudden - I can be played directly into your army.
T
Travel - I'm not marked for moving.
Taunt - When I attack, you may have an opponent's creature unmark and defend against me if it is able to.
U
Unique - Each player cannot control more than one of this unit at any time.
V
Veteran - I am not marked for attacking.
ARC Derived Abilities List
Some creature types have derived abilities, those abilities are applied as if they have the corresponding keyword.
L
Legend - Each player cannot control more than one of this unit at any time.