Abilities List

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Ability Prefixes

Some keyworded abilities may have a prefix in front of it's name, revealing in what zone that ability is valid. Abilities that do have prefixes are only valid in that zone and no other. If an ability lacks a prefix it is due to it either being valid everywhere or it having qualities built in that are already limiting it's scope.

The prefixes are:

  • Attacking - this ability is only valid while the creature is in an attacker.
  • Defending - ability is only valid while the creature is defending.
  • Kingdom - this ability is only valid while the creature is in the Kingdom.

Prefixes are not a part of the ability names.

Extensive List

This is an extensive list of keyworded abilities in alphabetical order that are either included or could possibly be included in the game in future expansions. Please notice the following:

  • You can view which abilities are included in a specific release of the game further down on this page.
  • The Global Extensive list is subject to future change where we refine the wording of the abilities while trying to keep the keywords untouched.
  • Please do not edit this document for any other reasons than lingual correction without getting the proper approval first.

A

Aggressive

This creature must attack when able.

Ally

Ally with x - This creature can't attack, defend, target or be targeted by it's ally faction.

B

Bloodborne

Bloodborne x - This creature comes with x +1/+1 counters on it if an opponent was dealt damage this turn.

Battle Scream

Battle Scream x - When this creature attacks, all other attacking creatures get +x/+0.

Blood Vengeance

This creature comes into play with a number of +1/+0 counters equal to the amount of damage dealt to you the previous turn by target opposing creature.

Bodyguard

Bodyguard x - This creature may divert up to x damage from target ally and put that damage on itself instead.

C

Cooperate

Cooparate x - This creature can attack together with other creatures that also have the cooperate ability. Their ATK/DEF are summed up as if they are one creature. The maximum amount of members in a cooperative group is equal to the lowest cooperate value among the creatures in the group. No other abilities can be used by these creatures when Cooperate is used.

D

Defender

This creature can not attack.

Detection

Creatures with Detection can defend against Stealth creatures.

Discount

Discount for x - This creature costs 1 less gold to play for each x under it's owners control.

E

Endurance

Endurance x - This creature prevents up to x damage that is dealt to itself from every source.

F

Fast Strike

This creature deals damage first in combat. The opposing creature only gets to strike back if it survives.

Flying

This creature can only be defended against by creatures with Ranged.

G

Guardian

Guardian x - This creature gets +0/+x until end of battle while defending.

H

I

Influential

You gain influence equal to the amount of combat damage that this creature deals.

J

K

L

Leadership

"Leadership x" – Alll allies with lower or equal Loyalty requirements without Leadership gain +x/+x.

Lumbering

This creature always deals damage second in combat.

M

N

Nemesis

Nemesis of x y – This creature gains +y/+0 when fighting X.

O

Overflow

If the ATK of this creature is superior to the total DEF of defending creatures, reduce the opponent's influence be the difference.

P

Prevent

Prevent x - Creatures with Prevent can prevent up to x damage on target player or creature.

Q

R

Ranged

Creatures with Ranged can defend against Flying creatures.

Readied

Creatures with Readied can attack, move and mark the same turn they come into play.

Reinforce

Reinforce x - When playing this creature put a +1/+1 token on it for every other creature you reveal in your hand that costs x or more.

Replay

Replay x - You may pay x after having played this card to return it to your hand instead of the graveyard.

S

Salvage

Salvage x - While this card is in the graveyard, you can pay x to return it to your hand. This card is removed from the game the next time it enters the graveyard.

Sanctuary

A creature with Sanctuary can't be the target of abilities or cards that an opponent controls.

Stealth

Creatures with stealth can only be defended against by other creatures with Stealth or Detection.

T

Taunt

When this creature is attacking, target one opposing defender. Target defender must defend first against this attack.

Touched

Creatures with Touched can't be affected by Magic.

U

Unarmed

This creature can not equip a weapon.

Unarmored

This creature can not equip armor.

Unique

Each player cannot control more than one of this unit at any time.

Unequipped

This creature can not equip.

Untargetable

A creature with Untargetable can't be the target of any abilities or cards.

V

Veteran

Creatures with Veteran do not mark when attacking.

X

Y

Z