Abilities List

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Arcmage Abilities List

B

Battle Scream x

Battle Scream x - When I attack, all other attacking creatures get +x/+0.

Blood Vengeance

Blood Vengeance - I come into play with x +1/+0 counters, where x is equal to the damage dealt the previous turn by target opposing creature.

Bodyguard

Bodyguard x - Each turn I may divert up to x damage from target creature you control and put that damage on myself instead.

D

Deadly - Creatures I deal damage to in combat are destroyed. (regardless of their defensive strength)

Devoted - My devotion towards the city counts double.

Dual Attack - I deal first strike damage and normal combat damage.

F

Fatigue - I come into play marked.

First Strike - In combat, I deal damage first. The opposing creature only strikes back if it survives.

Flying - Only creatures with flying and ranged can defend against me.

Freeze - I cannot move, attack or defend.

H

Hidden - Hidden creatures are placed back side up and are no longer in play. (Other cards my hide or unhide a creature.)

Homesick - At the start of my controller's turn, if a I am not in a city of the same faction, I lose one loyalty mark; otherwise, I gains one. I cannot gain more than my original number and I dies when I have none left.


I

Incentive x - I cannot attack unless you pay x resources.

Indestructible - If I would be sent to the graveyard from play, instead I remain in play.

Infiltrate - I can move into opponents' cities.

M

Militia - The militia may attack a second, alternative city.

Militia Battle Scream x - When I attack, all other attacking militia creatures get +x/+0.

O

Overrun - The surplus of unblocked damage I deal is carried over to the attacked city.

P

Peaceful - I cannot attack.

Pioneer - While I'm in your hand, put me in any new city you build.

Produce x <faction> resources - Produces x amount of resources for the specified faction.

R

Rabies - Creatures with rabies must attack each turn if able. Any creature damaged by a creature with rabies gains rabies. At the end of a player's turn, they must sacrifice all creatures with rabies.

Ranged - I can defend against creatures with flying.

Recycle - Convert me into a marked resource when I'm put in the graveyard.

S

Salvage x - You may pay x resources to return me to your hand from the graveyard.

Sanctuary - I can't be the target of spells or abilities from opponents.

Sand copy - I am a copy of an other card and have the Sand Copy type next to my other types. When the original card is destroyed, I am destroyed as well.

Sudden - I can be played directly into your army.

T

Travel - I'm not marked for moving.

Taunt - When I attack, you may have an opponent's creature unmark and defend against me if it is able to.

U

Unique - Each player cannot control more than one of this unit at any time.

V

Veteran - I am not marked for attacking.

ARC Derived Abilities List

Some creature types have derived abilities, those abilities are applied as if they have the corresponding keyword.

L

Legend - Each player cannot control more than one of this unit at any time.